| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.Spinfusor
| Variables Summary | |
|---|---|
| bool | bControllableSkinSet |
| Shader | dialShader |
| ControllableTextureRotator | dialTexRotator |
| float | secsUntilNextFire |
| Spinfusor | |
| int | dialMaterialIndex |
| Functions Summary | ||
|---|---|---|
![]() | ammoSkinChange ())) | |
![]() | buildControllableSkins ())) | |
![]() | FireWeapon ())) | |
![]() | setControllableSkins ())) | |
![]() | setHasAmmoSkins ())) | |
![]() | Tick (float DeltaTime)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
ammoSkinChange Source code
buildControllableSkins Source code
FireWeapon Source code
setControllableSkins Source code
setHasAmmoSkins Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
dialMaterialIndex = 1
firstPersonMesh = Mesh'Weapons.Spinfusor'
firstPersonOffset = (X=-26,Y=22,Z=-18)
roundsPerSecond = 0.56
ammoCount = 20
ammoUsage = 1
bNeedIdleFX = true
projectileClass = class'SpinfusorProjectile'
projectileVelocity = 2600
projectileInheritedVelFactor = 0.5
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Spinfusor"
inventoryIcon = texture'GUITribes.InvButtonSpinfusor'
hudIcon = texture'HUD.Tabs'
hudIconCoords = (U=102,V=472,UL=80,VL=40)
hudRefireIcon = texture'HUD.Tabs'
hudRefireIconCoords = (U=102,V=421,UL=80,VL=40)
} |
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