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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.Spinfusor
Variables Summary | |
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bool | bControllableSkinSet |
Shader | dialShader |
ControllableTextureRotator | dialTexRotator |
float | secsUntilNextFire |
Spinfusor | |
int | dialMaterialIndex |
Functions Summary | ||
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ammoSkinChange ())) | ||
buildControllableSkins ())) | ||
FireWeapon ())) | ||
setControllableSkins ())) | ||
setHasAmmoSkins ())) | ||
Tick (float DeltaTime)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { dialMaterialIndex = 1 firstPersonMesh = Mesh'Weapons.Spinfusor' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.56 ammoCount = 20 ammoUsage = 1 bNeedIdleFX = true projectileClass = class'SpinfusorProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Spinfusor" inventoryIcon = texture'GUITribes.InvButtonSpinfusor' hudIcon = texture'HUD.Tabs' hudIconCoords = (U=102,V=472,UL=80,VL=40) hudRefireIcon = texture'HUD.Tabs' hudRefireIconCoords = (U=102,V=421,UL=80,VL=40) } |
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