| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- AICommon.VisionNotifier
|
+-- Gameplay.TribesVisionNotifier
| Variables Summary |
|---|
| Inherited Variables from AICommon.VisionNotifier |
|---|
| CurrentSeenListPadding, NotificationListPadding, SeenListPadding, Viewer |
| Inherited Variables from Core.RefCount |
|---|
| LatentStackLocations, m_RefCount |
| Functions Summary | ||
|---|---|---|
![]() | array<Rook> | getEnemyList () |
![]() | array<Rook> | getSeenList () |
![]() | bool | isLocallyVisible (Pawn TestPawn) |
![]() | bool | isVisible (Pawn TestPawn) |
![]() | RemoveAnyReferencesToPawn (Pawn PawnBeingRemoved) | |
| Inherited Functions from Core.RefCount |
|---|
| AddRef, Release |
| Functions Detail |
|---|
getEnemyList Source code
getSeenList Source code
isLocallyVisible Source code
isVisible Source code
RemoveAnyReferencesToPawn Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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