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Gameplay.TribesVisionNotifier

Extends
VisionNotifier
Modifiers
native

Core.Object
|   
+-- Core.RefCount
   |   
   +-- AICommon.VisionNotifier
      |   
      +-- Gameplay.TribesVisionNotifier

Variables Summary
Inherited Variables from AICommon.VisionNotifier
CurrentSeenListPadding, NotificationListPadding, SeenListPadding, Viewer
Inherited Variables from Core.RefCount
LatentStackLocations, m_RefCount

Functions Summary
functionarray<RookgetEnemyList ()
functionarray<RookgetSeenList ()
functionbool isLocallyVisible (Pawn TestPawn)
functionbool isVisible (Pawn TestPawn)
function RemoveAnyReferencesToPawn (Pawn PawnBeingRemoved)
Inherited Functions from AICommon.VisionNotifier
CleanupVisionNotifier, InitializeVisionNotifier, IsOnCurrentSeenList, IsOnSeenList, isVisible, logSeenList, OnOtherActorDestroyed, OnOtherPawnDied, RegisterVisionNotification, RemoveAnyReferencesToPawn, UnregisterVisionNotification
Inherited Functions from Core.RefCount
AddRef, Release


Functions Detail

getEnemyList Source code

native function array<Rook> getEnemyList ( )

getSeenList Source code

native function array<Rook> getSeenList ( )

isLocallyVisible Source code

native function bool isLocallyVisible ( Pawn TestPawn )

isVisible Source code

native function bool isVisible ( Pawn TestPawn )

RemoveAnyReferencesToPawn Source code

protected native function RemoveAnyReferencesToPawn ( Pawn PawnBeingRemoved )



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Creation time: st 23.5.2018 00:10:37.189 - Created with UnCodeX