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Gameplay.Trigger
| Variables Summary | |
|---|---|
| Trigger | |
| bool | bCanDeadTrigger |
| bool | bCanDeadTriggerExit |
| string | debugLogString |
| array<name> | triggeredByFilter |
| Functions Summary | ||
|---|---|---|
![]() | bool | canTrigger (Actor testActor, optional bool exiting)) |
![]() | dispatchMessage (Message msg)) | |
![]() | bool | dispatchTrigger (Actor instigator, MessageTrigger msg)) |
| Variables Detail |
|---|
Dead characters will not cause a trigger unless this variable is set to true.
Dead characters will not cause a trigger on exiting unless this variable is set to true.
| Functions Detail |
|---|
canTrigger Source code
dispatchMessage Source code
dispatchTrigger Source code| Defaultproperties |
|---|
defaultproperties
{
bHidden=True
bCollideActors=True
Texture=Texture'Engine_res.S_Trigger'
bProjTarget = false
}
|
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