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Gameplay.Trigger

Modifiers
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Gameplay.Trigger

Variables Summary
Trigger
boolbCanDeadTrigger
boolbCanDeadTriggerExit
stringdebugLogString
array<name>triggeredByFilter

Functions Summary
functionbool canTrigger (Actor testActor, optional bool exiting))
function dispatchMessage (Message msg))
functionbool dispatchTrigger (Actor instigator, MessageTrigger msg))


Variables Detail

Trigger

bCanDeadTrigger Source code

var(Trigger) bool bCanDeadTrigger;
Dead characters will not cause a trigger unless this variable is set to true.

bCanDeadTriggerExit Source code

var(Trigger) bool bCanDeadTriggerExit;
Dead characters will not cause a trigger on exiting unless this variable is set to true.

debugLogString Source code

var(Trigger) string debugLogString;

triggeredByFilter Source code

var(Trigger) array<name> triggeredByFilter;


Functions Detail

canTrigger Source code

function bool canTrigger ( Actor testActor, optional bool exiting) )

dispatchMessage Source code

function dispatchMessage ( Message msg) )

dispatchTrigger Source code

function bool dispatchTrigger ( Actor instigator, MessageTrigger msg) )


Defaultproperties

defaultproperties
{
    bHidden=True
    bCollideActors=True
	Texture=Texture'Engine_res.S_Trigger'
	bProjTarget = false
}

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Creation time: st 23.5.2018 00:10:37.271 - Created with UnCodeX