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Gameplay.Trigger
Variables Summary | |
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Trigger | |
bool | bCanDeadTrigger |
bool | bCanDeadTriggerExit |
string | debugLogString |
array<name> | triggeredByFilter |
Functions Summary | ||
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bool | canTrigger (Actor testActor, optional bool exiting)) | |
dispatchMessage (Message msg)) | ||
bool | dispatchTrigger (Actor instigator, MessageTrigger msg)) |
Variables Detail |
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Dead characters will not cause a trigger unless this variable is set to true.
Dead characters will not cause a trigger on exiting unless this variable is set to true.
Functions Detail |
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Defaultproperties |
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defaultproperties { bHidden=True bCollideActors=True Texture=Texture'Engine_res.S_Trigger' bProjTarget = false } |
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