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Gameplay.TriggerRadius

Modifiers
placeable

Gameplay.TriggerRadius

Variables Summary
intenterCount
intexitCount
TriggerRadius
booldoLOSCheck
intmaxEnterCount
intmaxExitCount

Functions Summary
functionbool checkLOS (Actor triggerer))
functionbool dispatchEnter (Actor instigator))
functionbool dispatchExit (Actor instigator))
function Touch (Actor Other))
function UnTouch (Actor Other))


Variables Detail

enterCount Source code

var int enterCount;

exitCount Source code

var int exitCount;

TriggerRadius

doLOSCheck Source code

var(TriggerRadius) bool doLOSCheck;

maxEnterCount Source code

var(TriggerRadius) int maxEnterCount;

maxExitCount Source code

var(TriggerRadius) int maxExitCount;


Functions Detail

checkLOS Source code

function bool checkLOS ( Actor triggerer) )

dispatchEnter Source code

private function bool dispatchEnter ( Actor instigator) )

dispatchExit Source code

private function bool dispatchExit ( Actor instigator) )

Touch Source code

function Touch ( Actor Other) )

UnTouch Source code

function UnTouch ( Actor Other) )


Defaultproperties

defaultproperties
{
	bOnlyAffectPawns = true
    CollisionRadius=+00040.000000
    CollisionHeight=+00040.000000
	maxEnterCount = -1
	maxExitCount = -1
}

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Creation time: st 23.5.2018 00:10:37.278 - Created with UnCodeX