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Gameplay.TriggerRadius
Variables Summary | |
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int | enterCount |
int | exitCount |
TriggerRadius | |
bool | doLOSCheck |
int | maxEnterCount |
int | maxExitCount |
Functions Summary | ||
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bool | checkLOS (Actor triggerer)) | |
bool | dispatchEnter (Actor instigator)) | |
bool | dispatchExit (Actor instigator)) | |
Touch (Actor Other)) | ||
UnTouch (Actor Other)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bOnlyAffectPawns = true CollisionRadius=+00040.000000 CollisionHeight=+00040.000000 maxEnterCount = -1 maxExitCount = -1 } |
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