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Gameplay.TriggerRadius
| Variables Summary | |
|---|---|
| int | enterCount |
| int | exitCount |
| TriggerRadius | |
| bool | doLOSCheck |
| int | maxEnterCount |
| int | maxExitCount |
| Functions Summary | ||
|---|---|---|
![]() | bool | checkLOS (Actor triggerer)) |
![]() | bool | dispatchEnter (Actor instigator)) |
![]() | bool | dispatchExit (Actor instigator)) |
![]() | Touch (Actor Other)) | |
![]() | UnTouch (Actor Other)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
checkLOS Source code
dispatchEnter Source code
dispatchExit Source code
Touch Source code
UnTouch Source code| Defaultproperties |
|---|
defaultproperties
{
bOnlyAffectPawns = true
CollisionRadius=+00040.000000
CollisionHeight=+00040.000000
maxEnterCount = -1
maxExitCount = -1
} |
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