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/////////////////////////////////////////////////////////////////////////////// // VisionNotifier.uc - VisionNotifier class // The VisionNotifier notifies all registered clients when the Viewer sees or no longer sees another Pawn // Clients of the VisionNotifier are stored in the NotificationList, and should be registered through the Pawn class TribesVisionNotifier extends AICommon.VisionNotifier native; //===================================================================== // Constants //===================================================================== // Variables //===================================================================== // Functions // returns true if the specified pawn can currently be seen by anyone on his squad native function bool isVisible(Pawn TestPawn); // returns true if the specified pawn has LOS from *this* viewer native function bool isLocallyVisible(Pawn TestPawn); protected native function RemoveAnyReferencesToPawn(Pawn PawnBeingRemoved); // returns seenList native function array<Rook> getSeenList(); // returns a list of currently seen enemies native function array<Rook> getEnemyList(); |
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