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Gameplay.TribesGameReplicationInfo


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//=============================================================================
// GameReplicationInfo.
//=============================================================================
class TribesGameReplicationInfo extends Engine.GameReplicationInfo;

var bool bAwaitingTournamentStart;
var int numTeams;

replication
{
	reliable if (Role == ROLE_Authority)
		bAwaitingTournamentStart, numTeams;
}

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:48.202 - Created with UnCodeX