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ExampleVehicles.ChrisGame

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- ExampleVehicles.ChrisGame

Variables Summary
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bGameEnded, bGameRestarted, bKeepSamePlayerStart, bLoggingGame, bMapRotationTraveling, BotMenuType, BoundaryVolume, bOverTime, bPauseable, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bWaitingToStartMatch, bWeaponStay, bWelcomePending, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, difficulty, FearCostFallOff, GameDescription, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropsDisplayText[11], GIPropsExtras[2], GoalScore, GoreLevel, HUDType, MapListType, MapPrefix, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, RulesMenuType, ScoreBoardType, ScreenShotName, SecurityClass, SettingsMenuType, StartTime, TimeLimit, VoiceChatters, VotingHandler, VotingHandlerClass, VotingHandlerType

Structures Summary
Inherited Structures from Engine.GameInfo
VoiceChatterInfo
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddGameSpecificInventory, AddMutator, AdminSay, AtCapacity, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastLocalizedTeam, BroadcastTeam, CanSpectate, ChangeName, ChangeTeam, ChangeVoiceChatter, CheckEndGame, CheckScore, DetailChange, DiscardInventory, EndGame, EndLogging, FindPlayerByID, FindPlayerStart, FindTeamDesignation, GameEnding, GameInfoShouldTick, GetBeaconText, GetDefaultPlayerClass, GetIntOption, GetKeyValue, GetMapList, GetNetworkNumber, GetNumPlayers, GetRestartMap, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, IsOnTeam, Kick, KickBan, KillBots, Killed, KillEvent, LevelChange, LoadMapList, Login, Logout, NotifyKilled, OnServerTravelFail, OnServerTravelSuccess, ParseKillMessage, ParseMessageString, ParseOption, PickTeam, PlayerLoggedIn, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameRenderData, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, ReduceDamage, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SaveAllowed, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SetGameSpeed, SetPause, SetPlayerDefaults, StartMatch, TeamScoreEvent, Tick, Timer, TooManyBots, UpdatePrecacheRenderData, UseLowGore
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Defaultproperties

defaultproperties
{
	GameName="ChrisGame"
	bDelayedStart=False
	DefaultPlayerClassName="ExampleVehicles.ChrisPawn"

}

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Creation time: st 23.5.2018 00:10:28.910 - Created with UnCodeX