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class MovementObject extends Core.Object abstract native; enum GroundState { GroundState_Standing, GroundState_Walking, GroundState_Running, GroundState_Sprinting, GroundState_Any, }; final native function setInput(float forward, float strafe, float jump, float ski, float jetpack, int groundState); final native function forceMovementState(int state); final native function setPosition(vector newPosition); final native function setEndPosition(vector newPosition); final native function setStartPosition(vector newPosition); final native function vector getStartPosition(); final native function vector getEndPosition(); final native function setAccumulator(float accumulator); final native function float getAccumulator(); final native function setVelocity(vector velocity); final native function addVelocity(vector velocity); final native function addImpulse(vector impulse); final native function setAcceleration(vector newAcceleration); final native function addForce(vector force); final native function wake(); final native function calculateExtents(); |
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