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IGEffectsSystem.EventResponse

Extends
Object
Modifiers
within EffectsSubsystem PerObjectConfig native

Core.Object
|   
+-- IGEffectsSystem.EventResponse

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
array<int>Chance
array<name>Context
NameEvent
boolinitDone
class<Actor>SourceClass
NameSourceClassName
array<SpecificationStruct>Specification
array<EffectSpecification>SpecificationReference
NameStaticMesh
intsum
NameTag
NameTargetClassName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
SpecificationStruct
SpecificationType, SpecificationClass
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
eventEffectSpecification GetSpecification ()))
function Init ()))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Chance Source code

var config array<int> Chance;

Context Source code

var config array<name> Context;

Event Source code

var config Name Event;

initDone Source code

var private bool initDone;

SourceClass Source code

var class<Actor> SourceClass;

SourceClassName Source code

var config Name SourceClassName;

Specification Source code

var config array<SpecificationStruct> Specification;

SpecificationReference Source code

var array<EffectSpecification> SpecificationReference;

StaticMesh Source code

var config Name StaticMesh;

sum Source code

var private int sum;

Tag Source code

var config Name Tag;

TargetClassName Source code

var config Name TargetClassName;


Structures Detail

SpecificationStruct Source code

struct SpecificationStruct
{
var class SpecificationClass;
var Name SpecificationType;
};



Functions Detail

GetSpecification Source code

simulated event EffectSpecification GetSpecification ( ) )

Init Source code

simulated function Init ( ) )



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Creation time: st 23.5.2018 00:10:29.671 - Created with UnCodeX