Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Core.Object


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
00427
00428
00429
00430
00431
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462
00463
00464
00465
00466
00467
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477
00478
00479
00480
00481
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491
00492
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502
00503
00504
00505
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526
00527
00528
00529
00530
00531
00532
00533
00534
00535
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554
00555
00556
00557
00558
00559
00560
00561
00562
00563
00564
00565
00566
00567
00568
00569
00570
00571
00572
00573
00574
00575
00576
00577
00578
00579
00580
00581
00582
00583
00584
00585
00586
00587
00588
00589
00590
00591
00592
00593
00594
00595
00596
00597
00598
00599
00600
00601
00602
00603
00604
00605
00606
00607
00608
00609
00610
00611
00612
00613
00614
00615
00616
00617
00618
00619
00620
00621
00622
00623
00624
00625
00626
00627
00628
00629
00630
00631
00632
00633
00634
00635
00636
00637
00638
00639
00640
00641
00642
00643
00644
00645
00646
00647
00648
00649
00650
00651
00652
00653
00654
00655
00656
00657
00658
00659
00660
00661
00662
00663
00664
00665
00666
00667
00668
00669
00670
00671
00672
00673
00674
00675
00676
00677
00678
00679
00680
00681
00682
00683
00684
00685
00686
00687
00688
00689
00690
00691
00692
00693
00694
00695
00696
00697
00698
00699
00700
00701
00702
00703
00704
00705
00706
00707
00708
00709
00710
00711
00712
00713
00714
00715
00716
00717
00718
00719
00720
00721
00722
00723
00724
00725
00726
00727
00728
00729
00730
00731
00732
00733
00734
00735
00736
00737
00738
00739
00740
00741
00742
00743
00744
00745
00746
00747
00748
00749
00750
00751
00752
00753
00754
00755
00756
00757
00758
00759
00760
00761
00762
00763
00764
00765
00766
00767
00768
00769
00770
00771
00772
00773
00774
00775
00776
00777
00778
00779
00780
00781
00782
00783
00784
00785
00786
00787
00788
//=============================================================================
// Object: The base class all objects.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Object
	native
	noexport;

#define IG_SHARED 1
#define IG_NATIVE_SIZE_CHECK 1
#define IG_UC_CONSTRUCTOR 1
#define IG_UC_ALLOCATOR 1
#define IG_UC_ACTOR_ALLOCATOR 1
#define IG_UC_THREADED 1
#define IG_UC_LATENT 1
#define IG_UC_LATENT_STACK_CLEANUP 1
#define IG_UC_CLASS_CONSTRUCTOR 1
#define IG_NOCOPY 1
#define IG_UC_FLAT_CATEGORIES 1
#define IG_R 1
#define IG_MOJO 1
#define WITH_KARMA 1
#define IG_SHADOWS 1
#define IG_BUMPMAP 1
#define IG_RENDERER 1
#define IG_SHADER 1
#define IG_MACROTEX 1
#define IG_FOG 1
#define IG_ACTOR_GROUPING 1
#define IG_ACTOR_LABEL 1
#define IG_EFFECTS 1
#define IG_FLUID_VOLUME 1
#define IG_SCRIPTING 1
#define IG_UDN_UTRACE_DEBUGGING 1
#define IG_GLOW 1
#define IG_DYNAMIC_SHADOW_DETAIL 1
#define IG_ZONECONSTRAINED_LIGHTS 1
#define IG_GUI_LAYOUT 1
#define IG_ACTOR_CONFIG 1
#define IG_ANIM_ADDITIVE_BLENDING 1
#define IG_EXTERNAL_CAMERAS 1
#define IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT 1

// Define the following project-specific symbols to 0 so the script compiler 
// won't warn about undefined symbols. These MUST stay as 0 in the shared engine.
#define IG_TRIBES3 1
#define IG_SWAT 0

#define IG_TRIBES3_MOVEMENT 1
#define IG_TRIBES3_PHYSICS 1
#define IG_TRIBES3_STATICMESH_SOCKETS 1
#define IG_TRIBES3_ADMIN 1
#define IG_TRIBES3_TV 1
#define IG_TRIBES3_VOTING 1
#define IG_TRIBES3_CSIRO 0

#define IG_TRIBES3_E3 1

//=============================================================================
// UObject variables.

// Internal variables.
var native private const int ObjectInternal[6];


var(Object) native const editconst object Outer;
var native const int ObjectFlags;
var(Object) native const editconst name Name;
var native const editconst class Class;

//=============================================================================
// Unreal base structures.

// Object flags.
const RF_Transactional	= 0x00000001; // Supports editor undo/redo.
const RF_Public         = 0x00000004; // Can be referenced by external package files.
const RF_Transient      = 0x00004000; // Can't be saved or loaded.
const RF_NotForClient	= 0x00100000; // Don't load for game client.
const RF_NotForServer	= 0x00200000; // Don't load for game server.
const RF_NotForEdit		= 0x00400000; // Don't load for editor.
#if IG_SHARED // david: added unnamed objects - objects have no name entry in the hash
const RF_Unnamed		= 0x08000000; // object has no name or FName hash entry
#endif

#if IG_TRIBES3 // Ryan: import struct doesn't seem to work so making this global :(
struct GameSpyServerData
{
	var int gsServerId;
	var String gsIpAddress;
	var int gsPing;
	var bool gsLAN;
	var String gsMapName;
	var String gsNumPlayers;
	var String gsMaxPlayers;
	var String gsHostName;
	var String gsHostPort;
	var String gsGameType;
	var String gsGameVer;
	var String gsRequiresPassword;
	var String gsTeamOneName;
	var String gsTeamTwoName;
	var String gsTeamOneScore;
	var String gsTeamTwoScore;
	var String gsAdminName;
	var String gsAdminEmail;
	var String gsTrackingStats;
	var String gsMinVersion;
	var Array<String> gsPlayerNames;
	var Array<String> gsPlayerScores;
	var Array<String> gsPlayerPings;
	var Array<String> gsPlayerTeams;
};
#endif // IG

// A globally unique identifier.
struct Guid
{
	var int A, B, C, D;
};

// A point or direction vector in 3d space.
struct Vector
{
	var() config float X, Y, Z;
};

// A plane definition in 3d space.
struct Plane extends Vector
{
	var() config float W;
};

// An orthogonal rotation in 3d space.
struct Rotator
{
	var() config int Pitch, Yaw, Roll;
};

// An arbitrary coordinate system in 3d space.
struct Coords
{
	var() config vector Origin, XAxis, YAxis, ZAxis;
};

// Quaternion
struct Quat
{
	var() config float X, Y, Z, W;
};

// Used to generate random values between Min and Max
struct Range
{
	var() config float Min;
	var() config float Max;
};

#if IG_SHARED
// Used to generate random values between Min and Max
struct IntegerRange
{
	var() config int Min;
	var() config int Max;
};
#endif

// Vector of Ranges
struct RangeVector
{
	var() config range X;
	var() config range Y;
	var() config range Z;
};

// A scale and sheering.
struct Scale
{
	var() config vector Scale;
	var() config float SheerRate;
	var() config enum ESheerAxis
	{
		SHEER_None,
		SHEER_XY,
		SHEER_XZ,
		SHEER_YX,
		SHEER_YZ,
		SHEER_ZX,
		SHEER_ZY,
	} SheerAxis;
};

// Camera orientations for Matinee
enum ECamOrientation
{
	CAMORIENT_None,
	CAMORIENT_LookAtActor,
	CAMORIENT_FacePath,
	CAMORIENT_Interpolate,
	CAMORIENT_Dolly,
};

// Generic axis enum.
enum EAxis
{
	AXIS_X,
	AXIS_Y,
	AXIS_Z
};

// A color.
struct Color
{
	var() config byte B, G, R, A;
};

// A bounding box.
struct Box
{
	var vector Min, Max;
	var byte IsValid;
};

// A bounding box sphere together.
struct BoundingVolume extends Box
{
	var plane Sphere;
};

// a 4x4 matrix
struct Matrix
{
	var() Plane XPlane;
	var() Plane YPlane;
	var() Plane ZPlane;
	var() Plane WPlane;
};

// A interpolated function
struct InterpCurvePoint
{
	var() float InVal;
	var() float OutVal;
};

struct InterpCurve
{
	var() array<InterpCurvePoint>	Points;
};

struct CompressedPosition
{
	var vector Location;
	var rotator Rotation;
	var vector Velocity;
};

#if IG_TRIBES3 // Paul: Material Coordinates structure
struct native MatCoords
{
	var() config float U;
	var() config float V;
	var() config float UL;
	var() config float VL;
};
#endif

//=============================================================================
// Constants.

const MaxInt = 0x7fffffff;
const Pi     = 3.1415926535897932;

//=============================================================================
// Basic native operators and functions.

// Bool operators.
native(129) static final preoperator  bool  !  ( bool A );
native(242) static final operator(24) bool  == ( bool A, bool B );
native(243) static final operator(26) bool  != ( bool A, bool B );
native(130) static final operator(30) bool  && ( bool A, skip bool B );
native(131) static final operator(30) bool  ^^ ( bool A, bool B );
native(132) static final operator(32) bool  || ( bool A, skip bool B );

// Byte operators.
native(133) static final operator(34) byte *= ( out byte A, byte B );
native(134) static final operator(34) byte /= ( out byte A, byte B );
native(135) static final operator(34) byte += ( out byte A, byte B );
native(136) static final operator(34) byte -= ( out byte A, byte B );
native(137) static final preoperator  byte ++ ( out byte A );
native(138) static final preoperator  byte -- ( out byte A );
native(139) static final postoperator byte ++ ( out byte A );
native(140) static final postoperator byte -- ( out byte A );

// Integer operators.
native(141) static final preoperator  int  ~  ( int A );
native(143) static final preoperator  int  -  ( int A );
native(144) static final operator(16) int  *  ( int A, int B );
native(145) static final operator(16) int  /  ( int A, int B );
native(146) static final operator(20) int  +  ( int A, int B );
native(147) static final operator(20) int  -  ( int A, int B );
native(148) static final operator(22) int  << ( int A, int B );
native(149) static final operator(22) int  >> ( int A, int B );
native(196) static final operator(22) int  >>>( int A, int B );
native(150) static final operator(24) bool <  ( int A, int B );
native(151) static final operator(24) bool >  ( int A, int B );
native(152) static final operator(24) bool <= ( int A, int B );
native(153) static final operator(24) bool >= ( int A, int B );
native(154) static final operator(24) bool == ( int A, int B );
native(155) static final operator(26) bool != ( int A, int B );
native(156) static final operator(28) int  &  ( int A, int B );
native(157) static final operator(28) int  ^  ( int A, int B );
native(158) static final operator(28) int  |  ( int A, int B );
native(159) static final operator(34) int  *= ( out int A, float B );
native(160) static final operator(34) int  /= ( out int A, float B );
native(161) static final operator(34) int  += ( out int A, int B );
native(162) static final operator(34) int  -= ( out int A, int B );
native(163) static final preoperator  int  ++ ( out int A );
native(164) static final preoperator  int  -- ( out int A );
native(165) static final postoperator int  ++ ( out int A );
native(166) static final postoperator int  -- ( out int A );

// Integer functions.
native(167) static final Function     int  Rand  ( int Max );
native(249) static final function     int  Min   ( int A, int B );
native(250) static final function     int  Max   ( int A, int B );
native(251) static final function     int  Clamp ( int V, int A, int B );

// Float operators.
native(169) static final preoperator  float -  ( float A );
native(170) static final operator(12) float ** ( float A, float B );
native(171) static final operator(16) float *  ( float A, float B );
native(172) static final operator(16) float /  ( float A, float B );
native(173) static final operator(18) float %  ( float A, float B );
native(174) static final operator(20) float +  ( float A, float B );
native(175) static final operator(20) float -  ( float A, float B );
native(176) static final operator(24) bool  <  ( float A, float B );
native(177) static final operator(24) bool  >  ( float A, float B );
native(178) static final operator(24) bool  <= ( float A, float B );
native(179) static final operator(24) bool  >= ( float A, float B );
native(180) static final operator(24) bool  == ( float A, float B );
native(210) static final operator(24) bool  ~= ( float A, float B );
native(181) static final operator(26) bool  != ( float A, float B );
native(182) static final operator(34) float *= ( out float A, float B );
native(183) static final operator(34) float /= ( out float A, float B );
native(184) static final operator(34) float += ( out float A, float B );
native(185) static final operator(34) float -= ( out float A, float B );

// Float functions.
native(186) static final function     float Abs   ( float A );
native(187) static final function     float Sin   ( float A );
native      static final function	  float Asin  ( float A );
native(188) static final function     float Cos   ( float A );
native      static final function     float Acos  ( float A );
native(189) static final function     float Tan   ( float A );
native(190) static final function     float Atan  ( float A, float B ); 
native(191) static final function     float Exp   ( float A );
native(192) static final function     float Loge  ( float A );
native(193) static final function     float Sqrt  ( float A );
native(194) static final function     float Square( float A );
native(195) static final function     float FRand ();
native(244) static final function     float FMin  ( float A, float B );
native(245) static final function     float FMax  ( float A, float B );
native(246) static final function     float FClamp( float V, float A, float B );
native(247) static final function     float Lerp  ( float Alpha, float A, float B );
native(248) static final function     float Smerp ( float Alpha, float A, float B );

// Vector operators.
native(211) static final preoperator  vector -     ( vector A );
native(212) static final operator(16) vector *     ( vector A, float B );
native(213) static final operator(16) vector *     ( float A, vector B );
native(296) static final operator(16) vector *     ( vector A, vector B );
native(214) static final operator(16) vector /     ( vector A, float B );
native(215) static final operator(20) vector +     ( vector A, vector B );
native(216) static final operator(20) vector -     ( vector A, vector B );
native(275) static final operator(22) vector <<    ( vector A, rotator B );
native(276) static final operator(22) vector >>    ( vector A, rotator B );
native(217) static final operator(24) bool   ==    ( vector A, vector B );
native(218) static final operator(26) bool   !=    ( vector A, vector B );
native(219) static final operator(16) float  Dot   ( vector A, vector B );
native(220) static final operator(16) vector Cross ( vector A, vector B );
native(221) static final operator(34) vector *=    ( out vector A, float B );
native(297) static final operator(34) vector *=    ( out vector A, vector B );
native(222) static final operator(34) vector /=    ( out vector A, float B );
native(223) static final operator(34) vector +=    ( out vector A, vector B );
native(224) static final operator(34) vector -=    ( out vector A, vector B );

// Vector functions.
native(225) static final function float  VSize  ( vector A );
native(226) static final function vector Normal ( vector A );
native(227) static final function        Invert ( out vector X, out vector Y, out vector Z );
native(252) static final function vector VRand  ( );
native(300) static final function vector MirrorVectorByNormal( vector Vect, vector Normal );
#if IG_SHARED
// marc: additional vector convenience functions
native(228) static final function float	 VSize2D( vector A );
native		static final function float  VSizeSquared( vector A );
native		static final function float  VSizeSquared2D( vector A );
native		static final function bool	 IsZero( vector A );
native		static final function bool	 IsNearlyZero( vector A );
// darren: distance and distance squared functions
native      static final function float  VDist( vector A, vector B );
native      static final function float  VDistSquared( vector A, vector B );
#endif

// Rotator operators and functions.
native(142) static final operator(24) bool ==     ( rotator A, rotator B );
native(203) static final operator(26) bool !=     ( rotator A, rotator B );
native(287) static final operator(16) rotator *   ( rotator A, float    B );
native(288) static final operator(16) rotator *   ( float    A, rotator B );
native(289) static final operator(16) rotator /   ( rotator A, float    B );
native(290) static final operator(34) rotator *=  ( out rotator A, float B  );
native(291) static final operator(34) rotator /=  ( out rotator A, float B  );
native(316) static final operator(20) rotator +   ( rotator A, rotator B );
native(317) static final operator(20) rotator -   ( rotator A, rotator B );
native(318) static final operator(34) rotator +=  ( out rotator A, rotator B );
native(319) static final operator(34) rotator -=  ( out rotator A, rotator B );
native(229) static final function GetAxes         ( rotator A, out vector X, out vector Y, out vector Z );
native(230) static final function GetUnAxes       ( rotator A, out vector X, out vector Y, out vector Z );
native(320) static final function rotator RotRand ( optional bool bRoll );
native      static final function rotator OrthoRotation( vector X, vector Y, vector Z );
native      static final function rotator Normalize( rotator Rot );
native		static final operator(24) bool ClockwiseFrom( int A, int B );

#if IG_SHARED // rotator inverse function [crombie]
native		static final function rotator Inverse  ( rotator A );
#endif

// String operators.
//  Convert-to-string operators
native(112) static final operator(40) string $  ( coerce string A, coerce string B );
native(168) static final operator(40) string @  ( coerce string A, coerce string B );
//  Case-sensitive string comparisons (equivalent to appStrcmp operations)
native(115) static final operator(24) bool   <  ( string A, string B );
native(116) static final operator(24) bool   >  ( string A, string B );
native(120) static final operator(24) bool   <= ( string A, string B );
native(121) static final operator(24) bool   >= ( string A, string B );
native(122) static final operator(24) bool   == ( string A, string B );
native(123) static final operator(26) bool   != ( string A, string B );
//  Case-INSENSITIVE string comparison '~=' (equivalent to appStricmp)
native(124) static final operator(24) bool   ~= ( string A, string B );

#if IG_TRIBES3	// michaelj:  Additional string operators from UT2004
native(322) static final operator(44) string $= ( out string A, coerce string B );
native(323) static final operator(44) string @= ( out string A, coerce string B );
native(324) static final operator(45) string -= ( out string A, coerce string B );
#endif

// String functions.
native(125) static final function int    Len    ( coerce string S );
native(126) static final function int    InStr  ( coerce string S, coerce string t );
native(127) static final function string Mid    ( coerce string S, int i, optional int j );
native(128) static final function string Left   ( coerce string S, int i );
native(234) static final function string Right  ( coerce string S, int i );
native(235) static final function string Caps   ( coerce string S );
native(236) static final function string Chr    ( int i );
native(237) static final function int    Asc    ( string S );
#if IG_TRIBES3	// michaelj:  Additional string functions from UT2004
native(201)  static final function int    StrCmp ( coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive );
native(202)  static final function string Repl	( coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive );
native(204)  static final function string Eval   ( bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse );
native(238) static final function string Locs	( coerce string S);
native(239) static final function bool   Div ( coerce string Src, string Divider, out string LeftPart, out string RightPart);
#endif
#if IG_TRIBES3 // dbeswick: more useful string functions
static final function bool IsValidForURL(coerce string S)
{
	local int i;
	local string c;

	for (i = 0; i < Len(S); i++)
	{
		c = Mid(S, i, 1);
		if (c == "%" ||
			c == "$" ||
			c == "&" ||
			c == "'" ||
			c == "*" ||
			c == "+" ||
			c == "," ||
			c == "." ||
			c == "/" ||
			c == ":" ||
			c == ";" ||
			c == "=" ||
			c == "?" ||
			c == "@" ||
			c == " " ||
			c == "\"" ||
			c == "<" ||
			c == ">" ||
			c == "#" ||
			c == "{" ||
			c == "}" ||
			c == "|" ||
			c == "\\" ||
			c == "^" ||
			c == "~" ||
			c == "[" ||
			c == "]")
		return false;
	}

	return true;
}

static final function string EncodeForURL(coerce string S)
{
	// must handle '%' first
	S = Repl(S, "%", "%25");
	S = Repl(S, "$", "%24");
	S = Repl(S, "&", "%26");
	S = Repl(S, "'", "%27");
	S = Repl(S, "*", "%2A");
	S = Repl(S, "+", "%2B");
	S = Repl(S, ",", "%2C");
	S = Repl(S, ".", "%2E");
	S = Repl(S, "/", "%2F");
	S = Repl(S, ":", "%3A");
	S = Repl(S, ";", "%3B");
	S = Repl(S, "=", "%3D");
	S = Repl(S, "?", "%3F");
	S = Repl(S, "@", "%40");
	S = Repl(S, " ", "%20");
	S = Repl(S, "\"", "%22");
	S = Repl(S, "<", "%3C");
	S = Repl(S, ">", "%3E");
	S = Repl(S, "#", "%23");
	S = Repl(S, "{", "%7B");
	S = Repl(S, "}", "%7D");
	S = Repl(S, "|", "%7C");
	S = Repl(S, "\\", "%5C");
	S = Repl(S, "^", "%5E");
	S = Repl(S, "~", "%7F");
	S = Repl(S, "[", "%5B");
	S = Repl(S, "]", "%5D");

	return S;
}

static final function string DecodeFromURL(coerce string S)
{
	S = Repl(S, "%24", "$");
	S = Repl(S, "%26", "&");
	S = Repl(S, "%27", "'");
	S = Repl(S, "%2A", "*");
	S = Repl(S, "%2B", "+");
	S = Repl(S, "%2C", ",");
	S = Repl(S, "%2E", ".");
	S = Repl(S, "%2F", "/");
	S = Repl(S, "%3A", ":");
	S = Repl(S, "%3B", ";");
	S = Repl(S, "%3D", "=");
	S = Repl(S, "%3F", "?");
	S = Repl(S, "%40", "@");
	S = Repl(S, "%20", " ");
	S = Repl(S, "%22", "\"");
	S = Repl(S, "%3C", "<");
	S = Repl(S, "%3E", ">");
	S = Repl(S, "%23", "#");
	S = Repl(S, "%7B", "{");
	S = Repl(S, "%7D", "}");
	S = Repl(S, "%7C", "|");
	S = Repl(S, "%5C", "\\");
	S = Repl(S, "%5E", "^");
	S = Repl(S, "%7F", "~");
	S = Repl(S, "%5B", "[");
	S = Repl(S, "%5D", "]");
	// must handle '%' last
	S = Repl(S, "%25", "%");

	return S;
}

static final function bool HasUnicode(coerce string S);
#endif


#if IG_TRIBES3_ADMIN    // glenn: admin support - split
native(400) static final function int    Split  ( coerce string Src, string Divider, out array<string> Parts );
#endif

// Object operators.
native(114) static final operator(24) bool == ( Object A, Object B );
native(119) static final operator(26) bool != ( Object A, Object B );

// Name operators.
native(254) static final operator(24) bool == ( name A, name B );
native(255) static final operator(26) bool != ( name A, name B );

// InterpCurve operator
native		static final function float InterpCurveEval( InterpCurve curve, float input );
native		static final function InterpCurveGetOutputRange( InterpCurve curve, out float min, out float max );
native		static final function InterpCurveGetInputDomain( InterpCurve curve, out float min, out float max );

// Quaternion functions
native		static final function Quat QuatProduct( Quat A, Quat B );
native		static final function Quat QuatInvert( Quat A );
native		static final function vector QuatRotateVector( Quat A, vector B );
native		static final function Quat QuatFindBetween( Vector A, Vector B );
native		static final function Quat QuatFromAxisAndAngle( Vector Axis, Float Angle );
native		static final function Quat QuatFromRotator( rotator A );
native		static final function rotator QuatToRotator( Quat A );

//=============================================================================
// General functions.

#if IG_UC_ALLOCATOR // karl: Added Allocator
// Called by new operator (on the default object of a particular class).  
// Allocates and returns an object of that class.
native static function Object Allocate( Object Context,				// auto parameter, calling object
										optional Object Outer,		// override outer object
										optional string n,			// override name of new object
										optional INT flags,			// flags for new object
										optional Object Template	// copy from this object
										 );
#endif

// Logging.
native(231) final static function Log( coerce string S, optional name Tag );
#if IG_SHARED
// Writes the stack of guard/unguard blocks to the log file.
// IG_LOG_GUARD_STACK must be enabled in IrrationalBuild.h [darren]
native final static function LogGuardStack();
#endif
native(232) final static function Warn( coerce string S );
native static function string Localize( string SectionName, string KeyName, string PackageName );
#if IG_SCRIPTING // Ryan: Separate log for scripting logs
native static function bool CanSLog();
native static function SLog(coerce string msg);
#endif // IG

#if IG_UDN_UTRACE_DEBUGGING // ckline: UDN UTrace code
native static final function SetUTracing( bool bNewUTracing );
native static final function bool IsUTracing();
#endif 

// Goto state and label.
native(113) final function GotoState( optional name NewState, optional name Label );
native(281) final function bool IsInState( name TestState );
native(284) final function name GetStateName();

#if IG_UC_THREADED // karl: Moved sleep to Object
native(256) final latent function Sleep( float Seconds );
#endif

// Objects.
native(258) static final function bool ClassIsChildOf( class TestClass, class ParentClass );
native(303) final function bool IsA( name ClassName );
#if IG_SHARED
native static final function class CommonBase(Array<class> classes);
#endif // IG

// Probe messages.
native(117) final function Enable( name ProbeFunc );
native(118) final function Disable( name ProbeFunc );

// Properties.
#if IG_SHARED // david: Get field names from a class
// Includes properties for super classes up to but not including "TerminatingSuperClass"
// 'None' returns all properties including those in class "Object"
native final iterator function AllProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType );
native final iterator function AllEditableProperties ( class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType );
#endif
#if IG_SHARED // david: Get all classes of a given type 
// Gets all classes of a given type 
// Specify 'None' to return all registered classes
native final iterator function AllClasses ( class BaseClass, out class OutClass );
#endif
native final function string GetPropertyText( string PropName );
native final function SetPropertyText( string PropName, string PropValue );
native static final function name GetEnum( object E, int i );
native static final function object DynamicLoadObject( string ObjectName, class ObjectClass, optional bool MayFail );
#if IG_SHARED // david: Optional outer to find object in
native static final function object FindObject( string ObjectName, class ObjectClass, optional Object Outer );
#else
native static final function object FindObject( string ObjectName, class ObjectClass);
#endif

// Configuration.
native(536) final function SaveConfig(
#if IG_ACTOR_CONFIG || IG_GUI_LAYOUT //dkaplan - Update to allow config file and config section to be explicitly set 
			optional string OverrideSectionName, optional string FileName
#endif
#if IG_SHARED // ckline
			, optional bool FlushToDisk // ckline: default = 1; if set to 0 .ini will not be written to disk (needed to speed up GUI Editor)
			, optional bool bDoNotSaveDefaults // dkaplan: default = 0; if set to 1 .ini will not write out properties which differ from the defaults
#endif
			);

native static final function StaticSaveConfig();

native static final function ResetConfig( 
#if IG_ACTOR_CONFIG //no section header override if this is not defined
			optional string OverrideName, optional string FileName
#endif
			);

#if IG_SHARED // ckline: FlushConfig will force all .ini files in memory to be written to disk. Useful to call after making many calls to SaveConfig(..., FlushToDisk=0)
native final function FlushConfig();
#endif

// Return a random number within the given range.
native final function float RandRange( float Min, float Max );

#if IG_UC_CONSTRUCTOR // karl: Added constructors
overloaded function Construct();
#endif

#if IG_SHARED	// rowan: so we can call app seconds in script
native final function float AppSeconds();
#endif

#if IG_SHARED	// marc/ryan: for save games: NULL out all actor references
native final function NullReferences();
#endif

//=============================================================================
// Engine notification functions.

//
// Called immediately when entering a state, while within
// the GotoState call that caused the state change.
//
event BeginState();

//
// Called immediately before going out of the current state,
// while within the GotoState call that caused the state change.
// 
event EndState();

#if IG_UC_CLASS_CONSTRUCTOR // karl: Added class constructor
// This function is reponsible for initializing the properties of classes at compile time.
// this function is called at compile time, after compilation of the package
// and after legacy default properties are processed.
// Note: Do not call super.ClassConstruct(), this is done automatically due to
//	legacy considerations
function ClassConstruct()
{
}
#endif

#if IG_SHARED
native static final function AssertWithDescription(bool expression, string description);
native static final function object DynamicFindObject( string ObjectName, class ObjectClass );
native static final function Class GetSuperClass(Class derived);
native static final function int Hash(string Key, optional int Mod);
#endif

#if IG_TRIBES3 // david: replaceStr: simple token substitution
// 'replaceStr' will replace the tokens %1, %2, %3, %4, %5 in the input string with the
// values of the respective parameters
static function string replaceStr(coerce string input, optional coerce string p1, optional coerce string p2, optional coerce string p3, optional coerce string p4, optional coerce string p5)
{
	local int i, found;
	local string replacement;

	for (i = 1; i <= 5; i++)
	{
		switch (i)
		{
		case 1:	replacement = p1; break;
		case 2:	replacement = p2; break;
		case 3:	replacement = p3; break;
		case 4:	replacement = p4; break;
		case 5:	replacement = p5; break;
		}

		found = InStr(input, "%" $ i);
		if (found != -1)
		{
			input = Left(input, found) $ replacement $ Mid(input, found + 2);
		}
	}

	return input;
}
#endif

#if IG_TRIBES3 // Ryan: Get the build number
native static final function String GetBuildNumber();
native static final function String GetMinCompatibleBuildNumber();
#endif

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: st 23.5.2018 00:07:54.000 - Creation time: st 23.5.2018 00:10:46.214 - Created with UnCodeX