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Gameplay.EquippableAnimator

Extends
Object

Core.Object
|   
+-- Gameplay.EquippableAnimator

Direct Known Subclasses:

CharacterEquippableAnimator, EquippableDepTurretAnimator

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function firstPersonStatus (Equippable e, bool bStatus))
functionbool hasEquippableAnim (Equippable e, Name animName))
functionbool isAnimating (Equippable e))
function playEquippableAnim (Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel))
function setLocRot (Equippable e, Vector newLocation, Rotator newRotation))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

firstPersonStatus Source code

static simulated function firstPersonStatus ( Equippable e, bool bStatus) )

hasEquippableAnim Source code

static simulated function bool hasEquippableAnim ( Equippable e, Name animName) )

isAnimating Source code

static simulated function bool isAnimating ( Equippable e) )

playEquippableAnim Source code

static simulated function playEquippableAnim ( Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel) )

setLocRot Source code

static simulated function setLocRot ( Equippable e, Vector newLocation, Rotator newRotation) )



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Creation time: st 23.5.2018 00:10:29.654 - Created with UnCodeX