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Gameplay.SpeakerRecord

Extends
Object
Modifiers
native

Core.Object
|   
+-- Gameplay.SpeakerRecord

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
SpeechCategorycategory
INTchannelID
FLOATcurrentDuration
FLOATduration
INTflags
INTpriority
INTsoundID
SpeakerRefspeaker
StringspeechName
SoundspeechSound
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
SpeakerRef
character, PRI, bAnnouncer
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

category Source code

var SpeechCategory category;

channelID Source code

var INT channelID;

currentDuration Source code

var FLOAT currentDuration;

duration Source code

var FLOAT duration;

flags Source code

var INT flags;

priority Source code

var INT priority;

soundID Source code

var INT soundID;

speaker Source code

var SpeakerRef speaker;

speechName Source code

var String speechName;

speechSound Source code

var Sound speechSound;


Structures Detail

SpeakerRef Source code

struct SpeakerRef
{
var bool bAnnouncer;
var Character character;
var PlayerReplicationInfo PRI;
};



Defaultproperties

defaultproperties
{
	speaker = None
	category = None
	speechSound = None
	speechName = ""
	channelID = -1
	soundID = -1
	priority = 0
	duration = 3
	currentDuration = 0
}

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Creation time: st 23.5.2018 00:10:34.838 - Created with UnCodeX