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Gameplay.SpawnArrayUseableObject

Extends
BaseDeviceAccess

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.UseableObject
      |   
      +-- Gameplay.BaseDeviceAccess
         |   
         +-- Gameplay.SpawnArrayUseableObject

Variables Summary
Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt
Inherited Variables from Gameplay.UseableObject
bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt

Functions Summary
functionbool CanBeUsedBy (Pawn user))
function UsedBy (Pawn user))
Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex
Inherited Functions from Gameplay.UseableObject
CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy


Functions Detail

CanBeUsedBy Source code

function bool CanBeUsedBy ( Pawn user) )

UsedBy Source code

function UsedBy ( Pawn user) )


Defaultproperties

defaultproperties
{
	prompt = "Press '%1' to access the Spawn Array"
	markerOffset = (X=0,Y=0,Z=20)
}

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Creation time: st 23.5.2018 00:10:34.822 - Created with UnCodeX