Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.AI_RunnableAction | +-- Tyrion.AI_Action | +-- Tyrion.AI_MovementAction
AI_CombatMovement, AI_Dodge, AI_DummyMovement, AI_EnterVehicle, AI_Follow, AI_GainHeight, AI_GetOutOfWay, AI_GuardMovement, AI_Investigate, AI_JetpackBehind, AI_LookAround, AI_MoveTo, AI_Patrol, AI_Pursue, AI_Repair, AI_Search, AI_SkiTo, AI_TakeCover, AI_TestMovementA, AI_TestMovementB, AI_Turn, AI_Wander
Variables Summary |
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Inherited Variables from Tyrion.AI_Action |
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achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
Inherited Variables from Tyrion.AI_RunnableAction |
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resource |
Functions Summary | ||
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BaseAICharacter | baseAIcharacter ())) | |
Character | character ())) | |
AI_CharacterResource | characterResource ())) | |
classConstruct ())) | ||
Tyrion_ResourceBase | findResource (Pawn p )) | |
class<Tyrion_ResourceBase> | getResourceClass ())) | |
AI_MovementResource | movementResource ())) | |
Rook | rook ())) | |
runAction ())) |
Inherited Functions from Tyrion.AI_RunnableAction |
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interruptAction, pauseAction, removeAction, runAction |
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
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