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Tyrion.AI_SkiTo

Extends
AI_MovementAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_MovementAction
                  |   
                  +-- Tyrion.AI_SkiTo

Variables Summary
ACT_ErrorCodeserrorCode
Actornode
InternalParameters
Vectordestination
VectorjetToPoint
Parameters
NamedestinationName
floatenergyUsage
Character.JetCompetencyLevelsjetCompetency
NamejetToPointName
Character.SkiCompetencyLevelsskiCompetency
floatterminalDistanceXY
floatterminalDistanceZ
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
function actionSucceededCB (NS_Action child ))
function cleanup ()))
Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

errorCode Source code

var ACT_ErrorCodes errorCode;

node Source code

var Actor node;

InternalParameters

destination Source code

var(InternalParameters) editconst Vector destination;

jetToPoint Source code

var(InternalParameters) editconst Vector jetToPoint;

Parameters

destinationName Source code

var(Parameters) editinline Name destinationName;
A path node label

energyUsage Source code

var(Parameters) float energyUsage;
How much energy the AI must have when the action completes

jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;
How well the AI can jetpack

jetToPointName Source code

var(Parameters) editinline Name jetToPointName;
A path node label the AI will jet to before skiing (can be empty)

skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;
How well the AI can ski

terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;
How close the AI must get to its destination in XY

terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;
How close the AI must get to its destination in Z

terminalHeight Source code

var(Parameters) float terminalHeight;
How high above the ground the AI should be when it reaches its destination

terminalVelocity Source code

var(Parameters) float terminalVelocity;
How fast the AI should be going when it reaches its destination


Functions Detail

actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_SkiToGoal'
}

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Creation time: st 23.5.2018 00:10:27.495 - Created with UnCodeX