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Tyrion.AI_SkiToGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_SkiToGoal

Variables Summary
InternalParameters
Vectordestination
VectorjetToPoint
Parameters
NamedestinationName
floatenergyUsage
Character.JetCompetencyLevelsjetCompetency
NamejetToPointName
Character.SkiCompetencyLevelsskiCompetency
floatterminalDistanceXY
floatterminalDistanceZ
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vector _jetToPoint, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _TerminalDistanceZ ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

destination Source code

var(InternalParameters) editconst Vector destination;

jetToPoint Source code

var(InternalParameters) editconst Vector jetToPoint;

Parameters

destinationName Source code

var(Parameters) editinline Name destinationName;
A path node label

energyUsage Source code

var(Parameters) float energyUsage;
How much energy the AI must have when the action completes

jetCompetency Source code

var(Parameters) Character.JetCompetencyLevels jetCompetency;
How well the AI can jetpack

jetToPointName Source code

var(Parameters) editinline Name jetToPointName;
A path node label the AI will jet to before skiing (can be empty)

skiCompetency Source code

var(Parameters) Character.SkiCompetencyLevels skiCompetency;
How well the AI can ski

terminalDistanceXY Source code

var(Parameters) float terminalDistanceXY;
How close the AI must get to its destination in XY

terminalDistanceZ Source code

var(Parameters) float terminalDistanceZ;
How close the AI must get to its destination in Z

terminalHeight Source code

var(Parameters) float terminalHeight;
How high above the ground the AI should be when it reaches its destination

terminalVelocity Source code

var(Parameters) float terminalVelocity;
How fast the AI should be going when it reaches its destination


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector _jetToPoint, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _TerminalDistanceZ ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
	priority = 30


	terminalDistanceXY = 2000
	terminalDIstanceZ = 500
}



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Creation time: st 23.5.2018 00:10:27.503 - Created with UnCodeX