Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.AI_RunnableAction | +-- Tyrion.AI_Action | +-- Tyrion.AI_MovementAction | +-- Tyrion.AI_Investigate
Variables Summary | |
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ACT_ErrorCodes | errorCode |
Actor | node |
InternalParameters | |
Vector | destination |
Pawn | target |
Parameters | |
Name | destinationName |
float | searchTime |
Inherited Variables from Tyrion.AI_Action |
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achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
Functions Summary | ||
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actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode )) | ||
actionSucceededCB (NS_Action child )) | ||
cleanup ())) |
Inherited Functions from Tyrion.AI_MovementAction |
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baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction |
States Summary |
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Running Source code |
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state Running |
Variables Detail |
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A path node label
How long (in seconds) to look for target at destination
Functions Detail |
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Defaultproperties |
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defaultproperties { satisfiesGoal = class'AI_InvestigateGoal' } |
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