Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_InvestigateGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_InvestigateGoal

Variables Summary
InternalParameters
Vectordestination
Pawntarget
Parameters
NamedestinationName
floatsearchTime
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

destination Source code

var(InternalParameters) editconst Vector destination;

target Source code

var(InternalParameters) Pawn target;

Parameters

destinationName Source code

var(Parameters) editinline Name destinationName;
A path node label

searchTime Source code

var(Parameters) float searchTime;
How long (in seconds) to look around at destination


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget ) )


Defaultproperties

defaultproperties
{
	searchTime = 2.0f
	bInactive = false
	bPermanent = false
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:27.091 - Created with UnCodeX