| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_MovementGoal
|
+-- Tyrion.AI_InvestigateGoal
| Variables Summary | |
|---|---|
| InternalParameters | |
| Vector | destination |
| Pawn | target |
| Parameters | |
| Name | destinationName |
| float | searchTime |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget )) | |
| Inherited Functions from Tyrion.AI_MovementGoal |
|---|
| characterResource, findResource, getResourceClass |
| Variables Detail |
|---|
A path node label
How long (in seconds) to look around at destination
| Functions Detail |
|---|
construct Source code| Defaultproperties |
|---|
defaultproperties
{
searchTime = 2.0f
bInactive = false
bPermanent = false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||