Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_MovementGoal | +-- Tyrion.AI_InvestigateGoal
Variables Summary | |
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InternalParameters | |
Vector | destination |
Pawn | target |
Parameters | |
Name | destinationName |
float | searchTime |
Functions Summary | ||
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construct (AI_Resource r, int pri, Vector aDestination, float aSearchTime, optional Pawn aTarget )) |
Inherited Functions from Tyrion.AI_MovementGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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A path node label
How long (in seconds) to look around at destination
Functions Detail |
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Defaultproperties |
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defaultproperties
{
searchTime = 2.0f
bInactive = false
bPermanent = false
}
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