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Tyrion.AI_Wander

Extends
AI_MovementAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_MovementAction
                  |   
                  +-- Tyrion.AI_Wander

Variables Summary
ACT_ErrorCodeserrorCode
VectornextDest
Actornode
intrandomIndex
VectorwanderCenter
Parameters
Character.GroundMovementLevelsgroundMovement
RangepauseRange
array<Name>wanderPointNames
floatwanderRadius
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
function actionSucceededCB (NS_Action child ))
function cleanup ()))
Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

errorCode Source code

var ACT_ErrorCodes errorCode;

nextDest Source code

var Vector nextDest;

node Source code

var Actor node;

randomIndex Source code

var int randomIndex;

wanderCenter Source code

var Vector wanderCenter;

Parameters

groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;
Desired ground movement speed

pauseRange Source code

var(Parameters) Range pauseRange;
min and max wait times between moves

wanderPointNames Source code

var(Parameters) editconst array<Name> wanderPointNames;

wanderRadius Source code

var(Parameters) float wanderRadius;
when no path nodes are specified, wander inside this radius


Functions Detail

actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_WanderGoal'
}

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Creation time: st 23.5.2018 00:10:28.008 - Created with UnCodeX