| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_MovementAction
|
+-- Tyrion.AI_Wander
| Variables Summary | |
|---|---|
| ACT_ErrorCodes | errorCode |
| Vector | nextDest |
| Actor | node |
| int | randomIndex |
| Vector | wanderCenter |
| Parameters | |
| Character.GroundMovementLevels | groundMovement |
| Range | pauseRange |
| array<Name> | wanderPointNames |
| float | wanderRadius |
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Functions Summary | ||
|---|---|---|
![]() | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode )) | |
![]() | actionSucceededCB (NS_Action child )) | |
![]() | cleanup ())) | |
| Inherited Functions from Tyrion.AI_MovementAction |
|---|
| baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Variables Detail |
|---|
Desired ground movement speed
min and max wait times between moves
when no path nodes are specified, wander inside this radius
| Functions Detail |
|---|
actionFailedCB Source code
actionSucceededCB Source code
cleanup Source code| Defaultproperties |
|---|
defaultproperties
{
satisfiesGoal = class'AI_WanderGoal'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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