Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_MovementGoal | +-- Tyrion.AI_WanderGoal
Variables Summary | |
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Parameters | |
Character.GroundMovementLevels | groundMovement |
Range | pauseRange |
array<Name> | wanderPointNames |
float | wanderRadius |
Functions Summary | ||
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construct (AI_Resource r, int pri )) |
Inherited Functions from Tyrion.AI_MovementGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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Desired ground movement speed
min and max wait times between moves
A list of named pathfinding nodes (PlacedNode's)
when no path nodes are specified, wander inside this radius
Functions Detail |
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Defaultproperties |
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defaultproperties { bInactive = false bPermanent = false priority = 20 groundMovement = GM_Walk wanderRadius = 500 pauseRange = (Min=2.0f,Max=4.0f) } |
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