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Tyrion.AI_WanderGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_WanderGoal

Variables Summary
Parameters
Character.GroundMovementLevelsgroundMovement
RangepauseRange
array<Name>wanderPointNames
floatwanderRadius
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

Parameters

groundMovement Source code

var(Parameters) Character.GroundMovementLevels groundMovement;
Desired ground movement speed

pauseRange Source code

var(Parameters) Range pauseRange;
min and max wait times between moves

wanderPointNames Source code

var(Parameters) editinline array<Name> wanderPointNames;
A list of named pathfinding nodes (PlacedNode's)

wanderRadius Source code

var(Parameters) float wanderRadius;
when no path nodes are specified, wander inside this radius


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
	priority = 20


	groundMovement	= GM_Walk
	wanderRadius	= 500
	pauseRange		= (Min=2.0f,Max=4.0f)
}



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Creation time: st 23.5.2018 00:10:28.016 - Created with UnCodeX