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//===================================================================== // AI_WanderGoal // Move randomly between specified path nodes //===================================================================== class AI_WanderGoal extends AI_MovementGoal editinlinenew; //===================================================================== // Variables var(Parameters) editinline array<Name> wanderPointNames "A list of named pathfinding nodes (PlacedNode's)"; var(Parameters) Character.GroundMovementLevels groundMovement "Desired ground movement speed"; var(Parameters) float wanderRadius "when no path nodes are specified, wander inside this radius"; var(Parameters) Range pauseRange "min and max wait times between moves"; //===================================================================== // Functions // (not complete) overloaded function construct( AI_Resource r, int pri ) { super.construct( r ); priority = pri; } //===================================================================== defaultproperties { bInactive = false bPermanent = false priority = 20 groundMovement = GM_Walk wanderRadius = 500 pauseRange = (Min=2.0f,Max=4.0f) } |
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