| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_MovementAction
|
+-- Tyrion.AI_Dodge
| Variables Summary | |
|---|---|
| BaseAICharacter | ai |
| AI_Controller | c |
| Vector | destination |
| ACT_ErrorCodes | errorCode |
| array<Actor> | ignore |
| Vector | lastValidLocation |
| Pawn | shooter |
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Functions Summary | ||
|---|---|---|
![]() | actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode )) | |
![]() | actionSucceededCB (NS_Action child )) | |
![]() | cleanup ())) | |
| Inherited Functions from Tyrion.AI_MovementAction |
|---|
| baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Variables Detail |
|---|
| Functions Detail |
|---|
actionFailedCB Source code
actionSucceededCB Source code
cleanup Source code| Defaultproperties |
|---|
defaultproperties
{
satisfiesGoal = class'AI_DodgeGoal'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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