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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_CharacterGoal | +-- Tyrion.AI_DirectAttackGoal
AI_AttackGoal
Variables Summary | |
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InternalParameters | |
IFollowFunction | followFunction |
Pawn | target |
IWeaponSelectionFunction | weaponSelection |
Parameters | |
class<Weapon> | preferredWeaponClass |
int | rank |
Name | targetName |
Functions Summary | ||
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![]() | cleanup ())) | |
![]() | construct (AI_Resource r, int pri, Pawn _target, optional IWeaponSelectionFunction _weaponSelection, optional class<Weapon> _preferredWeaponClass, optional IFollowFunction _followFunction )) | |
![]() | init (AI_Resource r )) |
Inherited Functions from Tyrion.AI_CharacterGoal |
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findResource, getResourceClass |
Variables Detail |
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AI will use this weapon if at all possible
Rank of the AI; set by the ability in the class DB
Label of target (any Pawn)
Functions Detail |
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Defaultproperties |
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defaultproperties { bInactive = true bPermanent = false } |
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