| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_CharacterGoal
|
+-- Tyrion.AI_DirectAttackGoal
AI_AttackGoal
| Variables Summary | |
|---|---|
| InternalParameters | |
| IFollowFunction | followFunction |
| Pawn | target |
| IWeaponSelectionFunction | weaponSelection |
| Parameters | |
| class<Weapon> | preferredWeaponClass |
| int | rank |
| Name | targetName |
| Functions Summary | ||
|---|---|---|
![]() | cleanup ())) | |
![]() | construct (AI_Resource r, int pri, Pawn _target, optional IWeaponSelectionFunction _weaponSelection, optional class<Weapon> _preferredWeaponClass, optional IFollowFunction _followFunction )) | |
![]() | init (AI_Resource r )) | |
| Inherited Functions from Tyrion.AI_CharacterGoal |
|---|
| findResource, getResourceClass |
| Variables Detail |
|---|
AI will use this weapon if at all possible
Rank of the AI; set by the ability in the class DB
Label of target (any Pawn)
| Functions Detail |
|---|
cleanup Source code
construct Source code
init Source code| Defaultproperties |
|---|
defaultproperties
{
bInactive = true
bPermanent = false
}
|
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