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Tyrion.IWeaponSelectionFunction
Functions Summary | ||
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![]() | Weapon | bestWeapon (Character ai, Pawn target, class<Weapon> preferredWeaponClass) |
![]() | bool | bShouldFire (BaseAICharacter ai, Weapon weapon) |
![]() | float | firingRange (class<Weapon> weaponClass) |
Functions Detail |
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