| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Tyrion.IWeaponSelectionFunction
| Functions Summary | ||
|---|---|---|
![]() | Weapon | bestWeapon (Character ai, Pawn target, class<Weapon> preferredWeaponClass) |
![]() | bool | bShouldFire (BaseAICharacter ai, Weapon weapon) |
![]() | float | firingRange (class<Weapon> weaponClass) |
| Functions Detail |
|---|
bestWeapon Source code
bShouldFire Source code
firingRange Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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