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Tyrion.IWeaponSelectionFunction


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//=====================================================================
// IWeaponSelectionFunction
//
// Defines a function for selecting the best weapon for a given AI
// and situation
//=====================================================================

interface IWeaponSelectionFunction;

//=====================================================================
// Functions

// weapon to use in the current circumstance
function Weapon bestWeapon( Character ai, Pawn target, class<Weapon> preferredWeaponClass );

// best range at which to shoot weapon
function float firingRange( class<Weapon> weaponClass );

// are conditions met for firing this weapon?
function bool bShouldFire( BaseAICharacter ai, Weapon weapon );



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Class file time: ne 5.9.2004 15:54:24.000 - Creation time: st 23.5.2018 00:10:44.796 - Created with UnCodeX