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//===================================================================== // IWeaponSelectionFunction // // Defines a function for selecting the best weapon for a given AI // and situation //===================================================================== interface IWeaponSelectionFunction; //===================================================================== // Functions // weapon to use in the current circumstance function Weapon bestWeapon( Character ai, Pawn target, class<Weapon> preferredWeaponClass ); // best range at which to shoot weapon function float firingRange( class<Weapon> weaponClass ); // are conditions met for firing this weapon? function bool bShouldFire( BaseAICharacter ai, Weapon weapon ); |
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