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class MessageAISpawned extends Engine.Message editinlinenew; var Name spawnPoint; var Name spawnedAI; // construct overloaded function construct(Name _spawnPoint, Name _spawnedAI) { spawnPoint = _spawnPoint; spawnedAI = _spawnedAI; SLog(spawnPoint $ " spawned " $ spawnedAI); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" spawns an AI"; } defaultproperties { specificTo = class'AISpawnPoint' } |
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