| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_MovementGoal
|
+-- Tyrion.AI_DodgeGoal
| Constants Summary | ||
|---|---|---|
| DEACTIVATION_DELAY | = | 5 |
| Variables Summary | |
|---|---|
| AI_DodgeGoal | |
| Rook | protectee |
| float | shieldPackTime |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri, optional Rook _protectee, optional float _shieldPackTime )) | |
![]() | init (AI_Resource r )) | |
![]() | int | priorityFn ())) |
![]() | setUpDeactivationSentinel ())) | |
| Inherited Functions from Tyrion.AI_MovementGoal |
|---|
| characterResource, findResource, getResourceClass |
| Constants Detail |
|---|
| Variables Detail |
|---|
The object to be protected by the AI running the DodgeGoal (None: protect yourself)
use shield pack if impact in less than this many seconds (-1: disables shield pack)
| Functions Detail |
|---|
construct Source code
init Source code
priorityFn Source code
setUpDeactivationSentinel Source code| Defaultproperties |
|---|
defaultproperties
{
bInactive = true
bPermanent = true
priority = 10
protectee = None
shieldPackTime = 0.5f
}
|
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