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Tyrion.AI_DodgeGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_DodgeGoal

Constants Summary
DEACTIVATION_DELAY=5

Variables Summary
AI_DodgeGoal
Rookprotectee
floatshieldPackTime
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, optional Rook _protectee, optional float _shieldPackTime ))
function init (AI_Resource r ))
eventint priorityFn ()))
function setUpDeactivationSentinel ()))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Constants Detail

DEACTIVATION_DELAY Source code

const DEACTIVATION_DELAY = 5;


Variables Detail

AI_DodgeGoal

protectee Source code

var(AI_DodgeGoal) Rook protectee;
The object to be protected by the AI running the DodgeGoal (None: protect yourself)

shieldPackTime Source code

var(AI_DodgeGoal) float shieldPackTime;
use shield pack if impact in less than this many seconds (-1: disables shield pack)


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, optional Rook _protectee, optional float _shieldPackTime ) )

init Source code

function init ( AI_Resource r ) )

priorityFn Source code

event int priorityFn ( ) )

setUpDeactivationSentinel Source code

function setUpDeactivationSentinel ( ) )


Defaultproperties

defaultproperties
{
	bInactive = true
	bPermanent = true
	priority = 10


	protectee		= None
	shieldPackTime	= 0.5f
}



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Creation time: st 23.5.2018 00:10:26.677 - Created with UnCodeX