Tyrion.AI_EnterVehicle
- Extends
- AI_MovementAction
- Modifiers
- implements IBooleanActionCondition editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_MovementAction
|
+-- Tyrion.AI_EnterVehicle
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
var float desiredProximity;
var int positionIndex;
var array<
Vehicle.
VehiclePositionType> secondaryPositions;
AI_EnterVehicle
InternalParameters
var(InternalParameters) editconst
Pawn vehicleOrTurret;
Parameters
var(Parameters) float energyUsage;
var(Parameters) editinline Name vehicleOrTurretName;
var(Parameters)
Vehicle.
VehiclePositionType vehiclePosition;
function actionSucceededCB (
NS_Action child ) )
function cleanup ( ) )
defaultproperties
{
satisfiesGoal = class'AI_EnterVehicleGoal'
proximity = 200
} |
Creation time: st 23.5.2018 00:10:26.774 - Created with
UnCodeX