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Tyrion.AI_EnterVehicle

Extends
AI_MovementAction
Modifiers
implements IBooleanActionCondition editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_MovementAction
                  |   
                  +-- Tyrion.AI_EnterVehicle

Variables Summary
floatdesiredProximity
ACT_ErrorCodeserrorCode
intpositionIndex
array<Vehicle.VehiclePositionType>secondaryPositions
Turretturret
Vehiclevehicle
AI_EnterVehicle
floatproximity
InternalParameters
PawnvehicleOrTurret
Parameters
floatenergyUsage
NamevehicleOrTurretName
Vehicle.VehiclePositionTypevehiclePosition
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function actionFailedCB (NS_Action child, ACT_ErrorCodes anErrorCode ))
function actionSucceededCB (NS_Action child ))
functionbool actionTest (ActionBase parent, NS_Action child ))
function cleanup ()))
Inherited Functions from Tyrion.AI_MovementAction
baseAIcharacter, character, characterResource, classConstruct, findResource, getResourceClass, movementResource, rook, runAction
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

desiredProximity Source code

var float desiredProximity;

errorCode Source code

var ACT_ErrorCodes errorCode;

positionIndex Source code

var int positionIndex;

secondaryPositions Source code

var array<Vehicle.VehiclePositionType> secondaryPositions;

turret Source code

var Turret turret;

vehicle Source code

var Vehicle vehicle;

AI_EnterVehicle

proximity Source code

var(AI_EnterVehicle) float proximity;
Added to the collisionRadius of the vehicle to determine at what distance the AI will enter

InternalParameters

vehicleOrTurret Source code

var(InternalParameters) editconst Pawn vehicleOrTurret;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

vehicleOrTurretName Source code

var(Parameters) editinline Name vehicleOrTurretName;
Name of vehicle or turret to enter

vehiclePosition Source code

var(Parameters) Vehicle.VehiclePositionType vehiclePosition;
Preferred vehicle position to enter; if position is taken AI will enter any free position


Functions Detail

actionFailedCB Source code

function actionFailedCB ( NS_Action child, ACT_ErrorCodes anErrorCode ) )

actionSucceededCB Source code

function actionSucceededCB ( NS_Action child ) )

actionTest Source code

static function bool actionTest ( ActionBase parent, NS_Action child ) )

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_EnterVehicleGoal'


	proximity = 200
}

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Creation time: st 23.5.2018 00:10:26.774 - Created with UnCodeX