Tyrion.AI_EnemySensor
- Extends
- AI_Sensor
- Modifiers
- implements IVisionNotification , Engine.IInterestedTeamChanged
Core.Object
|
+-- Core.DeleteableObject
|
+-- Tyrion.AI_Sensor
|
+-- Tyrion.AI_EnemySensor
Inherited Functions from Tyrion.AI_Sensor |
activateSensor, activateSensorInternal, activateSentinel, begin, bSendMessage, cleanup, clearValue, construct, deactivateSensor, deactivateSensorInternal, deactivateSentinel, getResource, OnSensorMessage, queryFloatValue, queryIntegerValue, queryObjectValue, queryUsage, queryValue, sendMessageOnNextValueUpdate, sendSensorMessage, setCategoricalValue, setFloatValue, setIntegerValue, setObjectValue |
const MAX_ALLYKILLED_DIST = 3000.0f;
MAX_GREETING_ANIMATION_DISTANCE Source code
const MAX_GREETING_ANIMATION_DISTANCE = 1000.0f;
function begin ( ) )
function cleanup ( ) )
private
function initEnemiesList (
Rook me ) )
initEnemiesListFromMember Source code
private
function initEnemiesListFromMember (
Rook me,
Rook squadMember ) )
private
function bool isInEnemiesList ( out
int i,
Rook rook ) )
function onTeamChanged (
Pawn changedPawn ) )
function OnViewerLostPawn (
Pawn Viewer,
Pawn Seen) )
function OnViewerSawPawn (
Pawn Viewer,
Pawn Seen) )
function setParameters ( ) )
function setValue (
Rook aLastSeen,
Rook aLastLost ) )
defaultproperties
{
bNotifyIfResourceInactive = true
} |
Creation time: st 23.5.2018 00:10:26.766 - Created with
UnCodeX