Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ResourceBase | +-- Tyrion.AI_Resource | +-- Tyrion.AI_CharacterResource
Constants Summary |
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Inherited Contants from Tyrion.AI_Resource |
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OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT |
Variables Summary | |
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AI_CommonSenseSensorAction | commonSenseSensorAction |
AI_GoalSpecificSensorAction | goalSpecificSensorAction |
Pawn | m_pawn |
Inherited Variables from Tyrion.AI_Resource |
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idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction |
Inherited Variables from Engine.Tyrion_ResourceBase |
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abilities, bGoalsReset, bMatchGoals, bUnInitialized, goals |
Enumerations Summary |
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Inherited Enumerations from Engine.Tyrion_ResourceBase |
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AI_LOD_Levels, ResourceTypes |
Functions Summary | ||
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cleanup ())) | ||
class<AI_RunnableAction> | getActionClass ())) | |
init ())) | ||
bool | isActive ())) | |
Pawn | pawn ())) | |
bool | requiredResourcesAvailable (int legsPriority, int armsPriority, optional int headPriority )) | |
setResourceOwner (Engine.Actor p )) |
Inherited Functions from Engine.Tyrion_ResourceBase |
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addAbility, assignAbility, assignGoal, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, init, isActive, pawnDied, requiredResourcesAvailable, resetGoals, setIndex, setResourceOwner, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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