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Tyrion.AI_VehicleAction

Extends
AI_Action
Modifiers
abstract

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_VehicleAction

Direct Known Subclasses:

AI_AssaultShipAttack, AI_PodAttack, AI_VehicleExpellOccupant, AI_VehicleGuard, AI_VehicleReactToFire

Variables Summary
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN
Inherited Variables from Tyrion.AI_RunnableAction
resource

Functions Summary
function classConstruct ()))
functionAI_DriverResource driverResource ()))
functionTyrion_ResourceBase findResource (Pawn p ))
functionclass<Tyrion_ResourceBasegetResourceClass ()))
functionAI_GunnerResource gunnerResource (Vehicle.VehiclePositionType position ))
functionRook rook ()))
functionTurret turret ()))
functionVehicle vehicle ()))
functionAI_VehicleResource vehicleResource ()))
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable
Inherited Functions from Tyrion.AI_RunnableAction
interruptAction, pauseAction, removeAction, runAction


Functions Detail

classConstruct Source code

function classConstruct ( ) )

driverResource Source code

final function AI_DriverResource driverResource ( ) )

findResource Source code

static function Tyrion_ResourceBase findResource ( Pawn p ) )

getResourceClass Source code

static function class<Tyrion_ResourceBase> getResourceClass ( ) )

gunnerResource Source code

final function AI_GunnerResource gunnerResource ( Vehicle.VehiclePositionType position ) )

rook Source code

final function Rook rook ( ) )

turret Source code

final function Turret turret ( ) )

vehicle Source code

final function Vehicle vehicle ( ) )

vehicleResource Source code

final function AI_VehicleResource vehicleResource ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:27.841 - Created with UnCodeX