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Tyrion.AI_TurnGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_TurnGoal

Variables Summary
Parameters
Rotatorfacing
NS_Turn.TurnDirectionsturnDirection
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Rotator _facing, optional NS_Turn.TurnDirections _turnDirection ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

Parameters

facing Source code

var(Parameters) Rotator facing;

turnDirection Source code

var(Parameters) NS_Turn.TurnDirections turnDirection;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Rotator _facing, optional NS_Turn.TurnDirections _turnDirection ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
}



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Creation time: st 23.5.2018 00:10:27.833 - Created with UnCodeX