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//===================================================================== // AI_TurnGoal //===================================================================== class AI_TurnGoal extends AI_MovementGoal editinlinenew; //===================================================================== // Variables var(Parameters) Rotator facing; var(Parameters) NS_Turn.TurnDirections turnDirection; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Rotator _facing, optional NS_Turn.TurnDirections _turnDirection ) { priority = pri; facing = _facing; turnDirection = _turnDirection; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false } |
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