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Tyrion.NS_Turn

Extends
NS_Action

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.NS_Turn

Constants Summary
TURN_INCREMENT=4096
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
Charactercharacter
Rotatorfacing
Rotatorr
TurnDirectionsturnDirection
Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
TurnDirections
TD_DONT_CARE, TD_CLOCKWISE, TD_COUNTERCLOCKWISE
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
functionint getIncrement ()))
functionNS_Turn startAction (AI_Controller c, ActionBase parent, Rotator facing, optional TurnDirections turnDirection))
function turn (Rotator r ))
Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary
Running Source code
state Running


Constants Detail

TURN_INCREMENT Source code

const TURN_INCREMENT = 4096;


Variables Detail

character Source code

var Character character;

facing Source code

var Rotator facing;

r Source code

var Rotator r;

turnDirection Source code

var TurnDirections turnDirection;


Enumerations Detail

TurnDirections Source code

enum TurnDirections
{
TD_DONT_CARE, TD_CLOCKWISE, TD_COUNTERCLOCKWISE
};


Functions Detail

getIncrement Source code

function int getIncrement ( ) )

startAction Source code

static function NS_Turn startAction ( AI_Controller c, ActionBase parent, Rotator facing, optional TurnDirections turnDirection) )

turn Source code

latent function turn ( Rotator r ) )



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Creation time: st 23.5.2018 00:10:33.359 - Created with UnCodeX