| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.NS_Action
|
+-- Tyrion.NS_Turn
| Constants Summary | ||
|---|---|---|
| TURN_INCREMENT | = | 4096 |
| Inherited Contants from Tyrion.ActionBase |
|---|
| DONT_CARE |
| Variables Summary | |
|---|---|
| Character | character |
| Rotator | facing |
| Rotator | r |
| TurnDirections | turnDirection |
| Inherited Variables from Tyrion.NS_Action |
|---|
| bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg |
| Inherited Variables from Tyrion.ActionBase |
|---|
| bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked |
| Enumerations Summary | ||
|---|---|---|
| TurnDirections TD_DONT_CARE, TD_CLOCKWISE, TD_COUNTERCLOCKWISE | ||
| Inherited Enumerations from Tyrion.ActionBase |
|---|
| ACT_ErrorCodes |
| Functions Summary | ||
|---|---|---|
![]() | int | getIncrement ())) |
![]() | NS_Turn | startAction (AI_Controller c, ActionBase parent, Rotator facing, optional TurnDirections turnDirection)) |
![]() | turn (Rotator r )) | |
| Inherited Functions from Tyrion.NS_Action |
|---|
| actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
getIncrement Source code
startAction Source code
turn Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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