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Tyrion.NS_MoveToLocation

Extends
NS_Action
Modifiers
threaded

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.NS_MoveToLocation

Constants Summary
DIRECT_MOVE_MAXIMUM_DISTANCE=1500
PRELIMINARY_MOVE_DISTANCE=15000
PRELINARY_MOVE_DESTINATION_SEARCH_RADIUS=5000
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
boolbInZeroG
Vectordestination
floatenergyUsage
NS_ActionforwardAction
Character.GroundMovementLevelsgroundMovement
array<Actor>ignore
Character.JetCompetencyLevelsjetCompetency
booljetpackCapable
VectorjetSkiDestination
vectororiginalDestination
boolpreliminaryMove
introuteCacheI
Character.SkiCompetencyLevelsskiCompetency
Actortarget
floatterminalDistanceXY
floatterminalDistanceZ
floatterminalHeight
floatterminalVelocity
Controller.FindPathAIPropertiesworkAIProperties
array<Vector>workPoints
vectorworkVector
Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Structures Summary
TerminalConditions
height, distanceXY, distanceZ, velocity

Functions Summary
function cleanup ()))
functionNS_MoveToLocation startAction (AI_Controller c, ActionBase parent, Vector destination, optional Actor target, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional TerminalConditions terminalConditions))
Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary
Running Source code
state Running


Constants Detail

DIRECT_MOVE_MAXIMUM_DISTANCE Source code

const DIRECT_MOVE_MAXIMUM_DISTANCE = 1500;

PRELIMINARY_MOVE_DISTANCE Source code

const PRELIMINARY_MOVE_DISTANCE = 15000;

PRELINARY_MOVE_DESTINATION_SEARCH_RADIUS Source code

const PRELINARY_MOVE_DESTINATION_SEARCH_RADIUS = 5000;


Variables Detail

bInZeroG Source code

var bool bInZeroG;

destination Source code

var Vector destination;

energyUsage Source code

var float energyUsage;

forwardAction Source code

var NS_Action forwardAction;

groundMovement Source code

var Character.GroundMovementLevels groundMovement;

ignore Source code

var array<Actor> ignore;

jetCompetency Source code

var Character.JetCompetencyLevels jetCompetency;

jetpackCapable Source code

var bool jetpackCapable;

jetSkiDestination Source code

var Vector jetSkiDestination;

originalDestination Source code

var vector originalDestination;

preliminaryMove Source code

var bool preliminaryMove;

routeCacheI Source code

var int routeCacheI;

skiCompetency Source code

var Character.SkiCompetencyLevels skiCompetency;

target Source code

var Actor target;

terminalDistanceXY Source code

var float terminalDistanceXY;

terminalDistanceZ Source code

var float terminalDistanceZ;

terminalHeight Source code

var float terminalHeight;

terminalVelocity Source code

var float terminalVelocity;

workAIProperties Source code

var Controller.FindPathAIProperties workAIProperties;

workPoints Source code

var array<Vector> workPoints;

workVector Source code

var vector workVector;


Structures Detail

TerminalConditions Source code

struct TerminalConditions
{
var float distanceXY;
var float distanceZ;
var float height;
var float velocity;
};



Functions Detail

cleanup Source code

function cleanup ( ) )

startAction Source code

static function NS_MoveToLocation startAction ( AI_Controller c, ActionBase parent, Vector destination, optional Actor target, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional TerminalConditions terminalConditions) )



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Creation time: st 23.5.2018 00:10:33.350 - Created with UnCodeX