Tyrion.AI_AssaultShipAttack
- Extends
- AI_VehicleAction
- Modifiers
- editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_VehicleAction
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+-- Tyrion.AI_AssaultShipAttack
Inherited Functions from Tyrion.AI_Action |
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable |
const ATTACK_SPEED = 1500.0f;
const CLOSING_RANGE = 4000.0f;
const DIAGONAL_DISTANCE = 5000;
const HEIGHT_ABOVE_TARGET = 1500.0f;
var VehiclePositionType driverPosition;
InternalParameters
var(InternalParameters) editconst
Pawn target;
Parameters
var(Parameters) editinline Name targetName;
function cleanup ( ) )
defaultproperties
{
satisfiesGoal = class'AI_VehicleAttackGoal'
} |
Creation time: st 23.5.2018 00:10:26.515 - Created with
UnCodeX