Tyrion.AI_AnimateGoal
- Extends
- AI_CharacterGoal
- Modifiers
- editinlinenew 
Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_CharacterGoal
            |   
            +-- Tyrion.AI_AnimateGoal
	| Inherited Variables from Tyrion.AI_Goal | 
	| achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource | 
	| Functions Summary | 
|  |  | construct (AI_Resource r, int pri, Name _animName, int _numIterations, Actor _target, Rotator _facing, bool _bNeedsToTurn, bool _bFreezeMovement )) 
 | 
	| Inherited Functions from Tyrion.AI_Goal | 
	| activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved | 
InternalParameters
var(InternalParameters) editconst 
Actor target;
Parameters
var(Parameters) Name animName;
var(Parameters) bool bFreezeMovement;
var(Parameters) bool bNeedsToTurn;
var(Parameters) int numIterations;
var(Parameters) Name targetName;
overloaded 
function  construct ( 
AI_Resource r, 
int pri, 
Name _animName, 
int _numIterations, 
Actor _target, 
Rotator _facing,
							  
bool _bNeedsToTurn, 
bool _bFreezeMovement ) )
| defaultproperties
{
	numIterations = 1
	bInactive = false
	bPermanent = false
	bNeedsToTurn = true
	bFreezeMovement = false
} | 
Creation time: st 23.5.2018 00:10:26.507 - Created with 
UnCodeX