Tyrion.AI_AnimateGoal
- Extends
- AI_CharacterGoal
- Modifiers
- editinlinenew
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_CharacterGoal
|
+-- Tyrion.AI_AnimateGoal
Inherited Variables from Tyrion.AI_Goal |
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource |
Functions Summary |
| | construct (AI_Resource r, int pri, Name _animName, int _numIterations, Actor _target, Rotator _facing, bool _bNeedsToTurn, bool _bFreezeMovement ))
|
Inherited Functions from Tyrion.AI_Goal |
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved |
InternalParameters
var(InternalParameters) editconst
Actor target;
Parameters
var(Parameters) Name animName;
var(Parameters) bool bFreezeMovement;
var(Parameters) bool bNeedsToTurn;
var(Parameters) int numIterations;
var(Parameters) Name targetName;
overloaded
function construct (
AI_Resource r,
int pri,
Name _animName,
int _numIterations,
Actor _target,
Rotator _facing,
bool _bNeedsToTurn,
bool _bFreezeMovement ) )
defaultproperties
{
numIterations = 1
bInactive = false
bPermanent = false
bNeedsToTurn = true
bFreezeMovement = false
} |
Creation time: st 23.5.2018 00:10:26.507 - Created with
UnCodeX