Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 |
//===================================================================== // AI_AnimateGoal //===================================================================== class AI_AnimateGoal extends AI_CharacterGoal editinlinenew; //===================================================================== // Variables var(Parameters) Name animName "Name of the animation to play"; var(Parameters) int numIterations "The number of times the animation should loop, 0 means forever"; var(Parameters) Name targetName "The pawn to turn towards before animating"; var(Parameters) Rotator facing "Where the AI turns to before animating if targetName is none"; var(Parameters) bool bNeedsToTurn "If true the targetName and facing values will be used"; var(Parameters) bool bFreezeMovement "If true the target will not move while playing the animation"; var(InternalParameters) editconst Actor target; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Name _animName, int _numIterations, Actor _target, Rotator _facing, bool _bNeedsToTurn, bool _bFreezeMovement ) { priority = pri; animName = _animName; numIterations = _numIterations; target = _target; facing = _facing; bNeedsToTurn = _bNeedsToTurn; bFreezeMovement = _bFreezeMovement; super.construct( r ); } //===================================================================== defaultproperties { numIterations = 1 bInactive = false bPermanent = false bNeedsToTurn = true bFreezeMovement = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |