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Tyrion.AI_Animate

Extends
AI_CharacterAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_CharacterAction
                  |   
                  +-- Tyrion.AI_Animate

Variables Summary
Characterc
booldidAnimate
inti
InternalParameters
Actortarget
Parameters
NameanimName
boolbFreezeMovement
boolbNeedsToTurn
Rotatorfacing
intnumIterations
NametargetName
Inherited Variables from Tyrion.AI_CharacterAction
DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function cleanup ()))
Inherited Functions from Tyrion.AI_CharacterAction
baseAIcharacter, character, characterResource, classConstruct, cleanup, clearDummyGoals, clearDummyHeadGoal, clearDummyMovementGoal, clearDummyWeaponGoal, findResource, getResourceClass, headResource, initAction, movementResource, rook, useResources, weaponResource
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

c Source code

var Character c;

didAnimate Source code

var bool didAnimate;

i Source code

var int i;

InternalParameters

target Source code

var(InternalParameters) editconst Actor target;

Parameters

animName Source code

var(Parameters) Name animName;
Name of the animation to play

bFreezeMovement Source code

var(Parameters) bool bFreezeMovement;
If true the target will not move while playing the animation

bNeedsToTurn Source code

var(Parameters) bool bNeedsToTurn;
If true the targetName and facing values will be used

facing Source code

var(Parameters) Rotator facing;
Where the AI turns to before animating if targetName is none

numIterations Source code

var(Parameters) int numIterations;
The number of times the animation should loop, 0 means until the goal is unposted

targetName Source code

var(Parameters) Name targetName;
The pawn to turn towards before animating


Functions Detail

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	resourceUsage = 0
	satisfiesGoal = class'AI_AnimateGoal'
}

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Creation time: st 23.5.2018 00:10:26.499 - Created with UnCodeX