| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ResourceBase
|
+-- Tyrion.AI_Resource
|
+-- Tyrion.AI_MountResource
|
+-- Tyrion.AI_GunnerResource
AI_DriverResource
| Constants Summary |
|---|
| Inherited Contants from Tyrion.AI_Resource |
|---|
| OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT |
| Variables Summary | |
|---|---|
| AI_GunnerSensorAction | gunnerSensorAction |
| Inherited Variables from Tyrion.AI_MountResource |
|---|
| index, m_pawn |
| Inherited Variables from Tyrion.AI_Resource |
|---|
| idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction |
| Functions Summary | ||
|---|---|---|
![]() | cleanup ())) | |
![]() | class<AI_RunnableAction> | getActionClass ())) |
![]() | init ())) | |
| Inherited Functions from Tyrion.AI_MountResource |
|---|
| cleanup, doesParentHaveResource, init, isActive, localRook, multipleActionsCheck, pawn, requiredResourcesAvailable, setIndex, setResourceOwner, turret, vehicle |
| Variables Detail |
|---|
| Functions Detail |
|---|
cleanup Source code
getActionClass Source code
init Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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