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//===================================================================== // AI_GunnerResource // Specialized AI_Resource for gunner positions in vehicles and // the gunner position in a turret //===================================================================== class AI_GunnerResource extends AI_MountResource; //===================================================================== // Variables var AI_GunnerSensorAction gunnerSensorAction; //===================================================================== // Functions //--------------------------------------------------------------------- // Called explicitly at start of gameplay event init() { gunnerSensorAction = AI_GunnerSensorAction(addSensorActionClass( class'AI_GunnerSensorAction' )); super.init(); } //--------------------------------------------------------------------- // perform resource-specific cleanup before resource is deleted function cleanup() { // Set sensorActions to None gunnerSensorAction = None; super.cleanup(); } //---------------------------------------------------------------------- // Return the corresponding action class for this type of resource function class<AI_RunnableAction> getActionClass() { return class'AI_GunnerAction'; } |
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