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//===================================================================== // AI_GunnerSensorAction // Updates sensors related to hunnerResources //===================================================================== class AI_GunnerSensorAction extends AI_SensorAction; //===================================================================== // Constants //===================================================================== // Variables var AI_GuardSensor guardSensor; // this one gets updated by callbacks on the sensor var AI_EnemySensor enemySensor; // this one gets updated by callbacks on the sensor var AI_TargetSensor targetSensor; // this one gets updated by callbacks on the sensor //===================================================================== // Functions //--------------------------------------------------------------------- // set up the sensors this action may update function setupSensors( AI_Resource resource ) { // construct all sensors, add them to resource's sensor list guardSensor = AI_GuardSensor(addSensorClass( class'AI_GuardSensor' )); enemySensor = AI_EnemySensor(addSensorClass( class'AI_EnemySensor' )); targetSensor = AI_TargetSensor(addSensorClass( class'AI_TargetSensor' )); // repeat if there are more sensors this sensorAction updates } //--------------------------------------------------------------------- // Return the resource class for this action static function class<Tyrion_ResourceBase> getResourceClass() { return class'AI_GunnerResource'; } //===================================================================== // State Code state Running { Begin: log( self.name @ "!!! SHOULD NEVER BE CALLED !!!" ); assert( false ); } //===================================================================== defaultproperties { } |
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