Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_SensorAction

Extends
AI_RunnableAction
Modifiers
abstract native

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_SensorAction

Direct Known Subclasses:

AI_GlobalSensorAction, AI_GunnerSensorAction, AI_SensorCharacterAction, AI_SensorMovementAction, AI_SensorSquadAction, AI_SensorWeaponAction, AI_VehicleSensorAction

Constants Summary
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
boolbCallBegin
intusageCount
Inherited Variables from Tyrion.AI_RunnableAction
resource
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
functionAI_Sensor addSensorClass (class sensorClass ))
function begin ()
function construct (AI_Resource r ))
event instantFail (ACT_ErrorCodes errorCode, optional bool bRemoveGoal ))
functionAI_SensorAction myAddRef ()))
function runAction ()))
function setupSensors (AI_Resource r)
Inherited Functions from Tyrion.AI_RunnableAction
interruptAction, pauseAction, removeAction, runAction
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield


Variables Detail

bCallBegin Source code

var bool bCallBegin;

usageCount Source code

var int usageCount;


Functions Detail

addSensorClass Source code

function AI_Sensor addSensorClass ( class<AI_Sensor> sensorClass ) )

begin Source code

function begin ( )

construct Source code

overloaded function construct ( AI_Resource r ) )

instantFail Source code

event instantFail ( ACT_ErrorCodes errorCode, optional bool bRemoveGoal ) )

myAddRef Source code

function AI_SensorAction myAddRef ( ) )

runAction Source code

function runAction ( ) )

setupSensors Source code

function setupSensors ( AI_Resource r )


Defaultproperties

defaultproperties
{
	bSensorAction	= true
	bCallBegin		= true
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:27.428 - Created with UnCodeX