| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_SensorAction
AI_GlobalSensorAction, AI_GunnerSensorAction, AI_SensorCharacterAction, AI_SensorMovementAction, AI_SensorSquadAction, AI_SensorWeaponAction, AI_VehicleSensorAction
| Constants Summary |
|---|
| Inherited Contants from Tyrion.ActionBase |
|---|
| DONT_CARE |
| Variables Summary | |
|---|---|
| bool | bCallBegin |
| int | usageCount |
| Inherited Variables from Tyrion.AI_RunnableAction |
|---|
| resource |
| Inherited Variables from Tyrion.ActionBase |
|---|
| bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked |
| Enumerations Summary |
|---|
| Inherited Enumerations from Tyrion.ActionBase |
|---|
| ACT_ErrorCodes |
| Functions Summary | ||
|---|---|---|
![]() | AI_Sensor | addSensorClass (class |
![]() | begin () | |
![]() | construct (AI_Resource r )) | |
![]() | instantFail (ACT_ErrorCodes errorCode, optional bool bRemoveGoal )) | |
![]() | AI_SensorAction | myAddRef ())) |
![]() | runAction ())) | |
![]() | setupSensors (AI_Resource r) | |
| Inherited Functions from Tyrion.AI_RunnableAction |
|---|
| interruptAction, pauseAction, removeAction, runAction |
| Variables Detail |
|---|
| Functions Detail |
|---|
addSensorClass Source code
begin Source code
construct Source code
instantFail Source code
myAddRef Source code
runAction Source code
setupSensors Source code| Defaultproperties |
|---|
defaultproperties
{
bSensorAction = true
bCallBegin = true
} |
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