| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_SensorAction
|
+-- Tyrion.AI_SensorCharacterAction
AI_CommonSenseSensorAction, AI_GoalSpecificSensorAction, AI_PlayerSensorAction, AI_TestSensorActionA
| Variables Summary |
|---|
| Inherited Variables from Tyrion.AI_SensorAction |
|---|
| bCallBegin, usageCount |
| Inherited Variables from Tyrion.AI_RunnableAction |
|---|
| resource |
| Functions Summary | ||
|---|---|---|
![]() | BaseAICharacter | baseAICharacter ())) |
![]() | Character | character ())) |
![]() | AI_CharacterResource | characterResource ())) |
![]() | class<Tyrion_ResourceBase> | getResourceClass ())) |
![]() | Rook | rook ())) |
| Inherited Functions from Tyrion.AI_SensorAction |
|---|
| addSensorClass, begin, construct, instantFail, myAddRef, runAction, setupSensors |
| Inherited Functions from Tyrion.AI_RunnableAction |
|---|
| interruptAction, pauseAction, removeAction, runAction |
| Functions Detail |
|---|
baseAICharacter Source code
character Source code
characterResource Source code
getResourceClass Source code
rook Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||