Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.AI_RunnableAction | +-- Tyrion.AI_SensorAction | +-- Tyrion.AI_SensorCharacterAction | +-- Tyrion.AI_PlayerSensorAction
Variables Summary | |
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float | distanceSquared |
Pawn | player |
AI_PlayerProximitySensor | playerProximitySensor |
Inherited Variables from Tyrion.AI_SensorAction |
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bCallBegin, usageCount |
Functions Summary | ||
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setupSensors (AI_Resource resource )) |
Inherited Functions from Tyrion.AI_SensorCharacterAction |
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baseAICharacter, character, characterResource, getResourceClass, rook |
Inherited Functions from Tyrion.AI_SensorAction |
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addSensorClass, begin, construct, instantFail, myAddRef, runAction, setupSensors |
States Summary |
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Running Source code |
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state Running |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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