| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_GunnerGoal
|
+-- Tyrion.AI_GunnerGuardGoal
| Variables Summary | |
|---|---|
| Parameters | |
| float | engagementAreaRadius |
| Inherited Variables from Tyrion.AI_GunnerGoal |
|---|
| position |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri, Vehicle.VehiclePositionType aPosition, float aEngagementAreaRadius )) | |
![]() | init (AI_Resource r )) | |
![]() | setUpDeactivationSentinel ())) | |
| Inherited Functions from Tyrion.AI_GunnerGoal |
|---|
| findResource, getResourceClass, vehicleResource |
| Variables Detail |
|---|
Radius of engagement area
| Functions Detail |
|---|
construct Source code
init Source code
setUpDeactivationSentinel Source code| Defaultproperties |
|---|
defaultproperties
{
engagementAreaRadius = 10000
bInactive = true
bPermanent = true
priority = 50
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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