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Tyrion.AI_GunnerGuardGoal

Extends
AI_GunnerGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_GunnerGoal
            |   
            +-- Tyrion.AI_GunnerGuardGoal

Variables Summary
Parameters
floatengagementAreaRadius
Inherited Variables from Tyrion.AI_GunnerGoal
position
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vehicle.VehiclePositionType aPosition, float aEngagementAreaRadius ))
function init (AI_Resource r ))
function setUpDeactivationSentinel ()))
Inherited Functions from Tyrion.AI_GunnerGoal
findResource, getResourceClass, vehicleResource
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

Parameters

engagementAreaRadius Source code

var(Parameters) float engagementAreaRadius;
Radius of engagement area


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vehicle.VehiclePositionType aPosition, float aEngagementAreaRadius ) )

init Source code

function init ( AI_Resource r ) )

setUpDeactivationSentinel Source code

function setUpDeactivationSentinel ( ) )


Defaultproperties

defaultproperties
{
	engagementAreaRadius = 10000


	bInactive = true
	bPermanent = true
	priority = 50
}



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Creation time: st 23.5.2018 00:10:27.038 - Created with UnCodeX