| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ResourceBase
|
+-- Tyrion.AI_Resource
|
+-- Tyrion.AI_MountResource
|
+-- Tyrion.AI_GunnerResource
|
+-- Tyrion.AI_DriverResource
| Variables Summary |
|---|
| Inherited Variables from Tyrion.AI_GunnerResource |
|---|
| gunnerSensorAction |
| Inherited Variables from Tyrion.AI_MountResource |
|---|
| index, m_pawn |
| Functions Summary | ||
|---|---|---|
![]() | class<AI_RunnableAction> | getActionClass ())) |
| Inherited Functions from Tyrion.AI_GunnerResource |
|---|
| cleanup, getActionClass, init |
| Inherited Functions from Tyrion.AI_MountResource |
|---|
| cleanup, doesParentHaveResource, init, isActive, localRook, multipleActionsCheck, pawn, requiredResourcesAvailable, setIndex, setResourceOwner, turret, vehicle |
| Functions Detail |
|---|
getActionClass Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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