| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_VehicleAction
|
+-- Tyrion.AI_VehicleGuard
| Variables Summary | |
|---|---|
| Pawn | target |
| Parameters | |
| float | engagementAreaRadius |
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Functions Summary | ||
|---|---|---|
![]() | cleanup ())) | |
| Inherited Functions from Tyrion.AI_VehicleAction |
|---|
| classConstruct, driverResource, findResource, getResourceClass, gunnerResource, rook, turret, vehicle, vehicleResource |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Variables Detail |
|---|
Radius of engagement area
| Functions Detail |
|---|
cleanup Source code| Defaultproperties |
|---|
defaultproperties
{
satisfiesGoal = class'AI_VehicleGuardGoal' |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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