Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_ActionBase | +-- Tyrion.ActionBase | +-- Tyrion.AI_RunnableAction | +-- Tyrion.AI_Action | +-- Tyrion.AI_VehicleAction | +-- Tyrion.AI_VehicleGuard
Variables Summary | |
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Pawn | target |
Parameters | |
float | engagementAreaRadius |
Inherited Variables from Tyrion.AI_Action |
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achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
Functions Summary | ||
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![]() | cleanup ())) |
Inherited Functions from Tyrion.AI_VehicleAction |
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classConstruct, driverResource, findResource, getResourceClass, gunnerResource, rook, turret, vehicle, vehicleResource |
States Summary |
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Running Source code |
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state Running |
Variables Detail |
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Radius of engagement area
Functions Detail |
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Defaultproperties |
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defaultproperties { satisfiesGoal = class'AI_VehicleGuardGoal' |
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