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Tyrion.AI_VehicleGuard

Extends
AI_VehicleAction
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.AI_RunnableAction
            |   
            +-- Tyrion.AI_Action
               |   
               +-- Tyrion.AI_VehicleAction
                  |   
                  +-- Tyrion.AI_VehicleGuard

Variables Summary
Pawntarget
Parameters
floatengagementAreaRadius
Inherited Variables from Tyrion.AI_Action
achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN

Functions Summary
function cleanup ()))
Inherited Functions from Tyrion.AI_VehicleAction
classConstruct, driverResource, findResource, getResourceClass, gunnerResource, rook, turret, vehicle, vehicleResource
Inherited Functions from Tyrion.AI_Action
fail, getChildReference, getResource, goalAchievedCB, goalNotAchievedCB, initAction, instantFail, instantSucceed, interruptAction, interruptGoalIf, myAddRef, OnSensorMessage, removeAction, removeChildReference, resourceStolenCB, runAction, selectionHeuristic, setChildReference, succeed, waitForAllGoals, waitForAllGoalsConsidered, waitForAllGoalsInList, waitForAnyGoal, waitForGoal, waitForResourcesAvailable

States Summary
Running Source code
state Running


Variables Detail

target Source code

var Pawn target;

Parameters

engagementAreaRadius Source code

var(Parameters) float engagementAreaRadius;
Radius of engagement area


Functions Detail

cleanup Source code

function cleanup ( ) )


Defaultproperties

defaultproperties
{
	satisfiesGoal = class'AI_VehicleGuardGoal'

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Creation time: st 23.5.2018 00:10:27.893 - Created with UnCodeX