Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_VehicleGoal | +-- Tyrion.AI_VehicleGuardGoal
Variables Summary | |
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Parameters | |
float | engagementAreaRadius |
Functions Summary | ||
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construct (AI_Resource r, int pri, float _engagementAreaRadius )) | ||
init (AI_Resource r )) | ||
setUpDeactivationSentinel ())) |
Inherited Functions from Tyrion.AI_VehicleGoal |
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findResource, getResourceClass |
Variables Detail |
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Radius of engagement area
Functions Detail |
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Defaultproperties |
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defaultproperties { engagementAreaRadius = 10000 bRemoveGoalOfSameType = true bInactive = true bPermanent = true priority = 40 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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