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Tyrion.AI_VehicleResource

Extends
AI_Resource

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ResourceBase
      |   
      +-- Tyrion.AI_Resource
         |   
         +-- Tyrion.AI_VehicleResource

Constants Summary
Inherited Contants from Tyrion.AI_Resource
OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT

Variables Summary
Pawnm_pawn
AI_VehicleSensorActionvehicleSensorAction
Inherited Variables from Tyrion.AI_Resource
idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction
Inherited Variables from Engine.Tyrion_ResourceBase
abilities, bGoalsReset, bMatchGoals, bUnInitialized, goals

Enumerations Summary
Inherited Enumerations from Engine.Tyrion_ResourceBase
AI_LOD_Levels, ResourceTypes

Functions Summary
function cleanup ()))
functionclass<AI_RunnableActiongetActionClass ()))
event init ()))
eventbool isActive ()))
functionPawn pawn ()))
functionbool requiredResourcesAvailable (int legsPriority, int armsPriority, optional int headPriority ))
function setResourceOwner (Engine.Actor aVehicle ))
functionTurret turret ()))
functionVehicle vehicle ()))
Inherited Functions from Tyrion.AI_Resource
addGoal, addSensorActionClass, chooseAction, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, doesParentHaveResource, findGoalByName, getActionClass, init, localRook, multipleActionsCheck, myAddRef, Pawn, pawnDied, removeGoal, resetGoals, resourceCheck, setActionParameters, setActionParametersInternal
Inherited Functions from Engine.Tyrion_ResourceBase
addAbility, assignAbility, assignGoal, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, init, isActive, pawnDied, requiredResourcesAvailable, resetGoals, setIndex, setResourceOwner, Tick


Variables Detail

m_pawn Source code

var Pawn m_pawn;

vehicleSensorAction Source code

var AI_VehicleSensorAction vehicleSensorAction;


Functions Detail

cleanup Source code

function cleanup ( ) )

getActionClass Source code

function class<AI_RunnableAction> getActionClass ( ) )

init Source code

event init ( ) )

isActive Source code

event bool isActive ( ) )

pawn Source code

function Pawn pawn ( ) )

requiredResourcesAvailable Source code

function bool requiredResourcesAvailable ( int legsPriority, int armsPriority, optional int headPriority ) )

setResourceOwner Source code

function setResourceOwner ( Engine.Actor aVehicle ) )

turret Source code

function Turret turret ( ) )

vehicle Source code

function Vehicle vehicle ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:27.985 - Created with UnCodeX